the so complete pouët.net oneliner
- 2011-09-13
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They have spherical linear interpolation? -
I'd +7 that! -
lerp+normalize works well for quaternions if you aren't trying to render a smooth tetrahedron :) - 2011-09-14
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kb: for that oneliner - you will burn in hell. -
I would like to see tetrahedrons rendered with quaternions. -
http://www.youtube.com/watch?v=wjLgekyOZA0#t=0m58s -
las, why? -
http://www.youtube.com/watch?v=HxUoZqv948k&hd=1 Kefrens Megademo 8 HQ 1h video by Lemming/Orange -
las, given that all operations are linear, guess how much worse it is than linear interpolation of the tangent space matrix ;) -
let's demand hardware slerp for vertex attributes. -
hfr: And in the texture samplers please. -
DERP -
certainly "realtime per-pixel trilinear spherical quaternion interpolation" makes the marketing go \o/ -
If the mesh is tesselated, normalized lerp is not such a bad alternative for quaternion interpolation. -
depends, for small angles lerp is the way to go anyways, else /0. But for large precise movements via quaternions... no way. -
Good we're talking about normal maps here, not about animation :P -
No no no i'm talking about animation too ;) http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It/ -
we always used to swap slerp with lerp for small angles in the olden days -
what are you hanging around here when minecraft 1.8 just came out!? :D -
if you're using anything *but* normalize+lerp for >2-input quaternion blends, you're a moron. (not only are multiple slerps slow, they also make the result depend on the *order* of blend factors, which makes no sense whatsoever). -
what's this "Minecraft"....some kind of game for fags?? -
button, related: http://quotes.m0d.info/?view=606 -
so deadmau5 is hanging around esper.net? ;) -
This pouet logo is very nice http://pouet.net/gfx/logos/pouet_ul.png -
TJ 114 :V
