the so complete pouët.net oneliner
- 2011-04-02
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Elaborate!
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hitchkr, Decipher: What would be a good place to start out? I could always put stream the data into the GPU with texture, VBO, or whatever, and then render an (size x 1) texture with a minimal shader, and then read that back into main memory. But is there something smarter/shorter?
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hornet: Yeah, I see, after timing it the bottle neck really is my nearest-neighboor search, so maybe I should offload that to the GPU instead.
- 2011-04-05
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yay! http://www.student.dtu.dk/~s072421/i/icp.png
- 2011-04-07
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I found a PPOT poster with a huge C64-logo on it when I was at work, if anyone is interested (you have to pay postage + poster roll), let me know at mynick-in-one-word@gmail.com
- 2011-04-11
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I'm writing an UI around a point-cloud registration algorithm which I have written in C++. Is qt the only way to go, or are there any good alternatives?
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@xernobyl: that's a pretty nifty little thing, thanks!
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hihi
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asd aasdas dasdasda asdasdasdasd asd
- 2011-04-12
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this typo is funny http://www.antisphere.com/Wiki/tools:anttweakbar:twhandleerrors
- 2011-04-24
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watching the stream makes me feel so civilized
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Great job network team
- 2011-04-25
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@tft: Not very much apparently!
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<3
- 2011-04-28
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Epic Win is so last century, now you have to be Bi-Winning!
- 2011-05-03
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http://www.youtube.com/watch?v=S9LqnowYVQE
- 2011-05-05
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I read this somewhere about some not-so-generic processing unit: "The processor also differs from FPGAs (field-programmable gate arrays), which are reprogrammable circuits that can help execute specific tasks such as XML processing." Who the hell writes FPGA software for processing XML?
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I would like to record an interactive computer program which I have made, + microphone recorded commentaries. What is the simplest program for that?
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Thanks gasman
- 2011-05-17
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And not only does it work, but the guy who wrote the virtual machine in the virtual machine also wrote the compiler!
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hej hund!
- 2011-05-22
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How do I make it so that when I allocate a vector<PointCloud> in C++, it is not allocated on the stack but in main memory?
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Ah, new keyword. Of course. I've been pushing 10 megabyte structs to the stack the whole time, which is not good for performance or proper memory management. Good to know better.
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So, now that I have a vector<PointCloud>* pointer to a vector of PointClouds, is there anyway to use it syntactically like I would with my old PointCloud[] array? That is, so that I can write pointclouds[n] instead of (*pointclouds)[n].
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that's cool but there will be no way to declare that reference globally, whether it is in a class or not. I have a significant recode process to go through though, so I think I'll just live with the pointer syntax.