the so complete pouët.net oneliner
- 2009-08-11
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Decipher: That line doesn't syntax error. At least not in C - 2009-08-12
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http://www.youtube.com/watch?v=j55YbA0crMg - 2009-08-20
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I got my drivers license :D -
Thank you very much! - 2009-08-21
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http://www.youtube.com/watch?v=BQl9vbNPulM hihi - 2009-09-11
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Omg tonight is awesome, Infernal will be playing at my university. They are famous for Kalinka ( http://www.youtube.com/watch?v=jBySCNmrfdA ) and Paris to Berlin ( http://www.youtube.com/watch?v=THt5u-i2d9k ) - 2009-09-23
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My OpenGL professor is teaching us selecting/picking. Is that even useful? -
Decipher: That's what I was thinking, wouldn't you do it in a much simpler/more efficient way today using a simple pixel shader and a buffer? - 2009-10-03
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http://www.youtube.com/watch?v=mm_snRhFja0 http://www.youtube.com/watch?v=zsrQXkiMMr8 - 2009-10-18
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http://science.slashdot.org/story/09/10/17/1719240/Giant-Ribbon-Discovered-At-Ed ge-of-Solar-System?art_pos=6 - 2009-10-20
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http://www.youtube.com/watch?v=KqV0skc2mac - 2009-10-21
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http://www.youtube.com/watch?v=SI0FHrGQFRw - 2009-10-23
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http://www.youtube.com/watch?v=0e2tyA8zf6Q - 2009-10-30
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<- shoudl be out partying but is locked down with an assignment for midnight - 2009-11-05
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http://www.minkyu.co.uk/Site/Product/Entries/2009/4/20_Folding_Plug_System.html awesome idea if it is sturdy enough - 2009-11-15
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http://www.youtube.com/watch?v=FztEmYew3PY&fmt=18 - 2009-11-16
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http://www.youtube.com/watch?v=BClzBQmZZBc&fmt=18 late night mellow! - 2009-11-23
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eeblis: tldnr, resume? - 2009-11-25
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http://www.garybrodsky.com/attraction-oils.shtml snake oil for sale :D -
http://www.youtube.com/watch?v=egcXvqiho4w most awesome pixel movie... ever? - 2009-11-29
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Hmm, I just got this memory inside my head, but I cannot remember where it is from! http://www.student.dtu.dk/~s072421/whatisitcalled.mid - 2009-12-11
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http://www.ilva.dk/produkt/72000635/christmas_-_%3Cb%3Enyhed%3C_b%3E?webgrp=S%F8 gning "glasstree"... - 2009-12-15
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http://www.youtube.com/watch?v=I66aySW4le8 - 2009-12-21
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I shot myself in the book by buying the previous edition of the OGL book for my uni class, and now I'm a little stuck: What's the modern proper way of adding shaders to an OGL program in these days? I'm not sure if IQ's solution from in4k is very kosh -
Ah, I'm sorry, I was unspecific about my actual concideration: I knew of the calls, but I was wondering which libs that I use to add support for them. Turns out NVIDIA uses GLEW in their OGL examples, so I'll do the same. OGL seems like a mess.
