the so complete pouët.net oneliner
- 2012-08-31
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i'll try tomorrow in case it turns less annoying!
- 2012-09-01
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okay, that danny/eidos article did make a 180 degree turn on the first line i didn't read. mmmm.
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hlsl for vertex shaders, glsl for fragment shaders
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oh, and cg for hull shaders
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you could do that vectory thing mentioned in gpu gems for text
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that's pretty HC quality for just text, but http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html point sprites or plain old textured quads would probably do better than well
- 2012-09-05
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oh, enough of these unicorns!
- 2012-09-06
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comments are easier and faster to make
- 2012-09-12
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so, how should one set up a console for textmode? preferrably without tearing :)
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... on windows.
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does tear, at least on my laptop :( and suspicious title image that has more colors than you could render with the code!
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or change of platform.. ti-84 could be nice!
- 2012-09-17
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relax a bit :o
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c-c-c-c etc
- 2012-09-20
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nah, something new is always nicer
- 2012-09-25
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why it is no a work :(
- 2012-09-26
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that sound suspiciously gay
- 2012-10-12
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and also pretty gay
- 2012-10-17
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glvertexattribpointer gives error for no apparent reason \o/
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so gl arb is just too lazy to copy/paste the stuff from old extension ifndefs to core ifndefs - pretty cool!
- 2012-10-19
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UXCF :O
- 2012-10-26
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time is to find a typo on the ONliner
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also things i don't want to understand
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aaaaaaaaaaaaaaaaaaaaaaaaaa - wait, what's this all about?
- 2012-10-28
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now i get it, demoscene is about the people! at least i think..