the so complete pouët.net oneliner
- 2011-05-22
-
to avoid leaks you also want to do delete pc;
-
Not sure... but this might do it: vector<PointCloud>* pcPtr = new vector<PointCloud>(); vector<PointCloud>& pc = *pcPtr;
-
i guess you can set that reference as a static variable or something of your class, but you have to do it at initialization
-
Are you on IRC, Jabber, ICQ? ;)
-
IRCnet #breakpoint
- 2011-05-23
-
Need Direct3D9 & D3DX9 headers for nasm.
-
Why the hack is my DirectX port ~ 4 times slower?
-
Placement of texture instruction seems to be a thing HLSL can't handle...
- 2011-05-24
-
RenderMonkey keeps crashing... due to many tex3Dlods?
- 2011-05-25
-
SHOW US YOUR
-
SHOW US YOUR ☿
-
SHOW US YOUR ☿
- 2011-05-28
-
SHOW US YOUR RAM EXPANSION
- 2011-05-31
-
STAY THE FUCK
- 2011-06-02
-
SHOW US YOUR MARCHER
-
I am searching D3DX9 and D3D9 "headers" for NASM/YASM. Anyone?
-
But I am LAZY.
- 2011-06-03
-
SHOW US YOUR
-
YES WE CAN. 100% ASM MOTHERFUCKER.
-
I DEMAND A TORRENT
- 2011-06-04
-
yay place 100 in the oneliner stats
- 2011-06-05
-
servus.
- 2011-06-07
-
SHOW US YOUR SPIKEBALL
-
crinkler.net down?
-
[x] deluxe assembler d3d framework.