the so complete pouët.net oneliner
- 2011-03-24
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Captain: I'm in Mensa. - 2011-03-25
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OMG BALLS TOUCHING! - 2011-03-29
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iq: still waiting for the mail! :) - 2011-04-01
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Captain: I'm in Mensa. - 2011-04-02
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just use a simple vertex shader with the matrix as uniform input and use transform feedback varyings to get the result. you can even disable rasterizing. - 2011-04-14
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Captain: I'm in Mensa. - 2011-04-20
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IT'S BACK!!!! - 2011-04-29
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What to do in case I lost my intro inferno password? -
ohh have to try that one! - 2011-05-01
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Captain: I'm in Mensa. - 2011-05-10
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Faprausch - 2011-05-13
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FUCK THAT SHIT - 2011-05-16
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SHOW US YOUR - 2011-05-17
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that's nice! -
Even to compiler works! -
yo dawg! - 2011-05-18
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All your base are belong to 3LN. -
WE'RE FUCKING 3LN. -
SHOW US YOUR -
ROB IS GODVERDAMME JAAAAARIG -
We come from IRC! -
LAS - 2011-05-19
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That's a good question. Take what looks better if you don't care about realism. I would go for the second one + ambient. - 2011-05-20
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SHOW US YOUR - 2011-05-22
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vector<PointCloud>* pc = new vector<PointCloud>();
