the so complete pouët.net oneliner
- 2003-11-19
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optimus: you're supposed to be off pouet growing a beard or something?! - 2003-11-21
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ahead of what? 8-bit scene, maybe... - 2003-11-25
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just another lemming preparing to die. - 2003-11-26
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glops are still counting for me, perhaps your account is frozen - 2004-01-28
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kelvin was a chipmunk, farenheit was a monster, so it must be celsius. -
Maybe we do, but you don't want us to. - 2004-01-30
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h+h+h+h+h+h+h+h+h+h+h+h+ - 2004-02-02
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fuck up some rgb instead. - 2004-02-04
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is there a divx of hplus anywhere? - 2004-02-10
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me too! -
voxels rule. I want to see someone code a voxel texturer, for true 3d textures :) -
blala can't run that. I remember stuff that was similar on amiga tho, but nothing more complex than a cube or plane... - 2004-02-18
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that sounds like the start of another "bad day" thread - 2004-02-23
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rtrt ai mmorg fps. c64 basic. - 2004-02-25
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what was the first 256b intro? - 2004-02-26
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did that mean anything to anybody? - 2004-02-27
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fuck you! maktone forever! - 2004-03-03
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For the white noise music lovers out there: Http://www.ubartmar.com/Iyaborn.mp3 -
white noise sounds on white noise patterns? - 2004-03-04
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can we expect some new stuff in the final, or just bugfixes? -
ok, i'm going for a bonus planet - 2004-03-10
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Coolest windows bug ever: realtime motionblur: http://community.webshots.com/s/image9/0/50/73/124405073MrupyT_fs.jpg -
1. load consoleone (from novell). 2. run any demo. Notice that the blur is light at the bottom left and strong at top right. Can anyone explain it??? -
rotates nicely here. I guess this will be the standard browser look in longhorn. But it still doesn't beat my consoleone motionblur effect ;) - 2004-06-24
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http://www.wagenschenke.ch/ <- drunken man simulator
