the so complete pouët.net oneliner
- 2023-07-03
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Long live the Netherlands!
- 2023-07-17
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こんいちは!
- 2023-07-18
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私はクラウス。オーストリア人だ。よろしく。
- 2023-08-12
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http://cdvolko.blogspot.com/2023/08/the-demoscene.html
- 2023-08-22
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ps: Whenever you start a video, you say: "Hello everyone, how are you doing? Welcome to another video." I've grown accustomed to it. :)
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I regret having been involved in the demoscene. Please forget all my contributions.
- 2023-09-18
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http://www.21stcenturyheadlines.com/creativity/
- 2023-09-21
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Wilhelmus von Nassau bin ich von deutschem Blut.
- 2023-10-06
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The scene is a generational phenomenon. It is typical for Generation X. Gen Y and Gen Z have other hobbies.
- 2023-10-08
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Happy 40th birthday, Gargaj!
- 2024-01-21
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Havoc: Do you believe in God?
- 2024-04-02
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Why do all the sceners on these photos look so old? :)
- 2024-07-16
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New blog: http://www.indiegamedevscene.org/
- 2024-08-05
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Maybe I'll start working on a demoscene production again!
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Yes ;)
- 2024-08-09
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New article about the demoscene: https://in-sightpublishing.com/2024/08/08/demoscene/
- 2024-09-06
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I am the trend setter - everybody is talking about me
- 2024-09-12
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The art pack Magic linked contains great gfx by Facet and Critikill!
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I am interested in democoding because it is difficult - if it were easy, it would not be enough of a challenge.
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Admitted, with OpenGL and DirectX it is much easier to code a demo than back in the MS-DOS days.
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IMHO it is more difficult to calculate the offset where to put a pixel in segment 0a000h than to simply write something like SetPixel(x, y, color)...
- 2024-09-13
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I am qualified enough to know that it is far easier to display a wireframe or textured cube with OpenGL than with an MS-DOS program.
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https://www.google.com/search?&q=opengl+code+cube
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I fail to see what is so "moronic" about what I wrote. I managed to code a 3D demo using OpenGL. I did not manage to do the same under MS-DOS, where I would have had to write my own 3D engine.
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I do not troll. https://www.pouet.net/prod.php?which=80097