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the oldskool pouët.net bbs
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2012-06-10 00:06:41
yumeji
code
what'd be faster?
5
2012-06-10 16:49:44
yumeji
2011-09-18 05:25:29
mudlord
code
executable packer coding thread
11
2012-06-09 06:31:32
ryg
2012-05-29 15:01:06
wysiwtf
code
the poop prod production puppy post
7
2012-06-06 14:16:45
p01
2012-06-03 23:21:27
skint
code
OpenGL/C++ (Yorkshire/UK) job opening that would suit scener
2
2012-06-04 16:22:07
nystep
2012-05-25 23:09:40
JohnD
code
Need help to test new synthesizer
70
2012-06-01 15:05:58
trc_wm
2012-05-22 10:10:01
mu6k
code
Where to start shader?
38
2012-05-26 12:45:09
Android Barker
2012-05-18 19:23:49
xernobyl
code
Renderscript. Discuss.
12
2012-05-19 22:56:57
airc
2012-05-16 20:37:11
TLM
code
Tabs versus Spaces, whats your stand about it?
28
2012-05-17 22:20:54
xTr1m
2012-05-09 15:08:46
xwize
code
Writing C++ efficiently
110
2012-05-13 13:35:06
xyz
2010-07-31 05:15:21
iq
code
trick for 1k raymarchers :: lighting
91
2012-05-12 21:58:18
skrebbel
2012-05-07 12:36:27
voxelizr
code
Anyone ever implemented sphere-tracing with proper cone-tracing?
19
2012-05-10 19:33:18
Lord Graga
2012-05-07 13:21:31
Android Barker
code
jellocube/ribbon how it works?
17
2012-05-09 13:59:59
Android Barker
2012-05-07 16:45:09
bitnaughty
code
Code generation of gfx. in 3D programs
3
2012-05-07 18:51:56
Bartoshe
2012-04-26 08:06:04
Android Barker
code
help with ksynth-v2 and PureBasic
22
2012-05-06 08:08:44
Android Barker
2012-04-26 07:58:02
rasmus is danish
code
c++ preprocessor question
28
2012-04-30 17:46:01
rasmus is danish
2011-03-11 22:43:39
Sauron
code
werkkzeug 4 pak files
60
2012-04-28 01:40:07
skarab
2012-04-16 02:23:54
yesso
code
visual studio project organization
8
2012-04-23 07:36:22
Jcl
2012-04-18 02:11:42
e64
code
Conspiracy Source Pack
15
2012-04-18 13:37:25
neu / metoikos
2012-04-04 05:40:08
Gortu
code
PoP Source Code - Found!
11
2012-04-17 12:20:42
Queen_Luna
2012-04-15 03:20:54
Blacksheep8Bit
code
Parse multidimensional arrays to functions [c++]
16
2012-04-16 09:05:06
_-_-__
2012-04-06 10:49:29
Danguafer
code
6502 ASM and Registers
15
2012-04-09 00:23:19
xeron
2012-04-05 21:17:16
xernobyl
code
Light pre-pass: which is faster 2 x RGB 11 11 10 or RGBA 16F?
8
2012-04-06 02:46:53
yumeji
2012-04-03 02:37:23
xernobyl
code
Shave me the math: plane projection
9
2012-04-05 17:41:55
dirtie
2012-03-26 20:40:33
gammawave
code
C++ and OpenGL on Windows Phone
95
2012-04-02 11:17:21
raer
2012-03-26 03:22:00
polartimecast
code
How are shaders divided between cards in a generic application with an SLI / crossfire setup?
4
2012-03-26 23:13:30
yumeji
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