sagacity information 752 glöps
bbs posts 700 posts
- Random "work in progress" shots (general)
- WebAssembly: The new platform the scene needs? (code)
- UE4 engine vs. rendering quality of demos (general)
- Random "work in progress" shots (general)
- Random "work in progress" shots (general)
- Starting with OpenGL (code)
- Starting with OpenGL (code)
- Starting with OpenGL (code)
- Starting with OpenGL (code)
- Starting with OpenGL (code)
- Starting with OpenGL (code)
- Starting with OpenGL (code)
- Starting with OpenGL (code)
- Starting with OpenGL (code)
- Starting with OpenGL (code)
- Starting with OpenGL (code)
- UE4 engine vs. rendering quality of demos (general)
- 64k synths (music)
- Random "work in progress" shots (general)
- NVScene 2015 (parties)
- NVScene 2015 (parties)
- NVScene 2015 (parties)
- What is the language you use to program a demo and why? (code)
- Visual Studio 2013 Community (code)
- 64k synths (music)
- Moroder's video - what the hell is that (general)
- Random "work in progress" shots (general)
- Visual Studio 2013 Community (code)
- Random "work in progress" shots (general)
- Random "work in progress" shots (general)
- TBL-Jizz Module? (music)
- [Jobs] At twnkls | augmented reality (Rotterdam, the Netherlands) we're looking for colleagues (offtopic)
- XaviXPort - how interesting is this hardware? (general)
- Movies you must see before you die (offtopic)
- 48fps in movies (offtopic)
- Mantle - a new low-level API for AMD GPUs (code)
- tomthumb - now in realtime (kindof) (code)
- Blackhat/Defcon Las Vegas 2013 (parties)
- Not welcoming (offtopic)
- RIP Paulo "Breakneck" Cadavez (general)
- Web GL (code)
- Web GL (code)
- Web GL (code)
- Web GL (code)
- Web GL (code)
- Web GL (code)
- Hierarchical Marching Cubes (code)
- Design Pattern usage (code)
- Design Pattern usage (code)
- questions for programmers interview (code)
account created on the 2000-09-07 19:48:59