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Dearest lazy-pouet, projection matrix and w

category: code [glöplog]
 
Do you know how the perspective correct projection matrix transforms w?
added on the 2014-06-29 04:05:14 by sigflup sigflup
*google* *paper*

is it -z?
added on the 2014-06-29 04:16:15 by sigflup sigflup
it is -z. Thank you pouet. you've been kind
added on the 2014-06-29 04:55:51 by sigflup sigflup
it's always a pleasure!
you're welcome!
added on the 2014-06-29 09:39:28 by v3nom v3nom
Well you've come
added on the 2014-06-29 11:44:56 by leGend leGend
Damn I'm awesome.
added on the 2014-06-29 12:09:34 by MuffinHop MuffinHop
If you are looking for more information - here some buzzwords:
Homogeneous coordinates, perspective division, perspective transform.

And here from Jim Blinn's Corner - [...] The Homogeneous Perspective Transform.
added on the 2014-06-29 12:24:53 by las las
pouet.net - there pouetians help themselves! \o/
added on the 2014-06-29 13:27:35 by T$ T$
If there is one single thing in 3d graphics programming that I will never remember is the all the diffrent coordinates systems... I had to Google it every single time I have ever used it
added on the 2014-06-29 21:11:32 by TLM TLM

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