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Random "work in progress" shots

category: general [glöplog]
what, shmoov uloohz? :)
added on the 2017-02-06 08:23:51 by leb00ster leb00ster
>OOEI₪ ₪IOOJD
added on the 2017-02-06 21:25:21 by Gargaj Gargaj
I did a score board for my PICO-8 game ☺
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https://media.giphy.com/media/l3q2GVs5vGHOJSZig/source.gif[/img]
added on the 2017-02-07 16:56:12 by rez rez
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added on the 2017-02-07 16:56:51 by rez rez
Is that for the "voxel" shooter ? I LOVE the style of both things but they look like they are for two different games.
added on the 2017-02-07 19:07:48 by p01 p01
po1: yes it's for the voxel game, I wanted an hiscore/menu like the one in latest Gradius arcade game.

the good point is it doesn't take much space since I'm already reaching max size of code tokens in PICO 8 :)
added on the 2017-02-07 20:02:24 by rez rez
rez: niiiiice!
rez: woow! :)
added on the 2017-02-08 07:03:26 by wbc\\bz7 wbc\\bz7
holy cow rez, you keep pushing it up!
added on the 2017-02-08 08:16:14 by Zavie Zavie
Those are some pretty smooth particles, rez! Pure demoscene spirit, showing how beautiful the platform can be!
added on the 2017-02-08 09:49:28 by xTr1m xTr1m
Yeah, that looks cool as hell rez :D
added on the 2017-02-08 13:20:59 by psonice psonice
ok, now that my game is released, back to normal business:
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ɧคɾɗվ: uuuh, valentins day is comming up :D
added on the 2017-02-10 00:47:48 by mog mog
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added on the 2017-02-10 21:13:42 by sigflup sigflup
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added on the 2017-02-13 14:24:21 by visy visy
going to test things on Raspberry Pi

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added on the 2017-02-14 21:28:06 by skarab skarab
and now with a lot of optimizations I can add tons of LASERS :D

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added on the 2017-02-16 12:34:06 by rez rez
rez: uuh.. a bit visually hectic though, hard to see atm. but cool! especially like how the killcount font and hp font are "chrome" :D
added on the 2017-02-16 14:46:16 by leGend leGend
Didn´t realize the planets in the background until now! nice work there also! :)
The first layers should have some sort of fog. Did you try anything like that?
added on the 2017-02-16 16:13:24 by xernobyl xernobyl
@xernobyl: not tried yet! it can be nice of course, but a bit hard to do with 16col fixed palette :D
added on the 2017-02-17 19:00:41 by rez rez
@rez: I might be getting old, but the game is getting messy and hard to read. I'd try another color palette to better "color code" the different things ( ground, enemies, bullets, ... ).
added on the 2017-02-17 19:29:05 by p01 p01
Quote:
but a bit hard to do with 16col fixed palette :D

I'd imagine dither fog would take away some of the magic as well
added on the 2017-02-17 19:29:18 by ferris ferris
at least this should be worth a funky try :D
It does look both fantastic and very, very busy. Maybe the game design could be tweaked to fix it instead of the palette though? Like, that background with just one or two 'tough' enemies (or a boss), and less busy scenery (maybe just mountains, no roads/towers) with a swarm.
added on the 2017-02-17 21:58:47 by psonice psonice

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