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Unlimited Detail Technology?

category: offtopic [glöplog]
But if it's not true, it'll come back and hit him...
Actually, I should've written "it'll come *flying* back and hit him..."

Dammit. I lose.
gargaj:
Quote:
Yes grumpy forum people, we do have animation, but you'll just have to be patient.

http://www.youtube.com/user/EuclideonOfficial#p/a/u/1/UKUuUvDSXk4

See? Just have a little patience, man. My bet: we'll see _unlimited_ animation. Skeleton? Deformers? Pffffffff. That's for the polygon industry. Master Bruce will individually animate each and every ATOM!
added on the 2011-08-01 21:58:34 by Hyde Hyde
Hyde: I thought about that shit YEARS before anyone else.
8-but B: But did you make a video about it and put it on youtube?

Didn't think so.
added on the 2011-08-01 22:18:50 by Hyde Hyde
8-but -> 8-bit

sorry
added on the 2011-08-01 22:19:18 by Hyde Hyde
8-butt buggery makes more sense, maybe you were right hyde?

Didn't one of their older demos have animation? I vaguely recall some very simple animation with a character made of many separate parts, and just the one.. maybe that was some other voxel type engine though.
added on the 2011-08-01 22:26:11 by psonice psonice
Yeah yeah, thanks dude. :P

I wasn't good enough for that. XD
ulimited detail seems to remain to future.
added on the 2011-08-02 04:54:00 by Bartoshe Bartoshe
psonice: No, it was Unlimited Detail. "They" accomplished it by swapping between something like five different models of the same bird to produce a very awkward and wildly unimpressive flying animation.

"They" is in quotes because I firmly believe it's still just one guy. Well, maybe a guy and his mum, but surely not an actual team. Because honestly, who would work with that guy.
added on the 2011-08-02 09:39:20 by doomdoom doomdoom
Still seems like snake oil to me:
- no real indication about performance (He says "20 fps on CPU", but what does that mean? Is that for QCIF resolution on a cluster of six dozen 8-core Xeons, or for 4K resolution on a 2 MHz Z80?)
- very repetitive geometry
- Minecraft-ish low-res world geometry, WTF?
- only axis-aligned objects
- no animation at all
- almost no lighting (I couldn't even see the simple binary shadowing they mention, let alone any kind of AO or specular)
- very unprofessional and dubious website
- the CEO talks like a lunatic ;)
added on the 2011-08-02 09:48:36 by KeyJ KeyJ
If that stuff was running on the GPU, it could get as good as the gigavoxel tech.. :)
added on the 2011-08-02 11:03:24 by nystep nystep
http://www.youtube.com/watch?v=aFd5Cci_pE4
added on the 2011-08-02 14:25:48 by dr_evil dr_evil
youve got to admire them for managing to bullshit enough to get that £1.3m grant from the aussie government though. they'd never have got that if they'd actually been honest and reasonable.

anyway, i'm off to go raymarch a volume texture distance field. it's generated from a mesh that contains up to 31 trillion polygons - in fact you might say it's "the largest breakthrough since 3d graphics began". bye!
added on the 2011-08-02 15:05:22 by smash smash
smash! OMG! That is OVER 9 TRILLION! ;)
added on the 2011-08-02 15:48:17 by raer raer
smash, you're not the first doing this, just so you know ;)
added on the 2011-08-02 16:24:39 by nystep nystep
and you'll realize that volume textures for storing models consume too much memory for real life applications soon enough too ;)
added on the 2011-08-02 16:25:46 by nystep nystep
nystep: yea, we've been there for a while.. :)
added on the 2011-08-02 17:15:50 by smash smash
i've heard particles run really smooth on the LHC supercomputers!
added on the 2011-08-02 17:24:50 by maali maali
BB Image
added on the 2011-08-02 17:56:49 by 4kum4 4kum4
lol. yeah. didn't think of delta force...
added on the 2011-08-02 18:24:40 by raer raer
amazing. they use unlimited brown pixels!
added on the 2011-08-02 18:29:26 by maali maali
Delta force was a seriously cool game :)
added on the 2011-08-02 19:57:58 by Dbug Dbug
Outcast, anyone?
added on the 2011-08-02 20:19:20 by Gargaj Gargaj

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