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nVidia Det 40.xx: No openGL !!

category: general [glöplog]
anybody seen this problem?

gf4 ti4200, watching opengl demos, especially haujobb and moppi.
Seems like a z-buffer bug, generally when 2 objects are crossing each other, the polys at the boundary appear fuzzy, "crisscrossed", like if the z-buffer was set to a very low resolution.

Marshals: Kubik is full with this bug, Haujobb: Liquid Wen has also some, but not so extensiveliy as in kubik, other haujobb demos too.

If anyone seen this on his machine, please let me know, cause i'm confused.
First i had an inno3d ti4200, and then bought an MSI ti4200, and both have the same bugs. That is, i first thought the card is bugged, but 2 different cards from 2 different manufacturers...strange.

Oh and tried almost every driver from 29.xx to 41.09, on win98se and winxp, still the same.
added on the 2003-01-14 10:59:46 by zoom zoom
both 'halla' and 'liquid wen' seem to have a lot of these artefacts, simply because they're made to look like this. at least, I assume so, since I also get the same artefacts (gf1) and it especially in Liquid Wen it's simply due to the geometry intersecting wildly.
added on the 2003-01-14 23:13:48 by sagacity sagacity
i had an asus gf2gts pro before, and none of these artifacts were present
added on the 2003-01-15 08:05:51 by zoom zoom
ZooM: I got similar artifacts that you describe when I would play Battlefield 1942 on my GeForce2 in 16-bit color, since it also forces the z-buffer depth to 16-bit which I think is brain damaged. Why don't they always make z-buffer resolution an independent setting from color depth?
added on the 2003-01-15 19:13:37 by Lepper Lepper

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