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Your Software for musicproductions, GFX, Coding is ?

category: general [glöplog]
demotools :D
added on the 2009-03-06 11:24:52 by aftu aftu
Programs for edition on ZX Spectrum:

AY: chiptunes - Sound Tracker 1.1
AY: ZX-MODs - Sample-Tracker 2.0, Sample-Tracker 2.1

Gfx: Art Studio 48K

PC progs for converting gfx/animations into ZX:

GfxSpeConvertor 0.01
BMP2SCR Exp 2.11a

Atari ST:

Fast-Tracker II
Music: Madtracker (powered by loads of Vst's), FastTracker (re-fx the madtracker files and MOD stuff) and Buzz.

Gfx: AutoCad (lol) & Photoshop.
added on the 2009-03-06 14:51:40 by JosSs JosSs
Sound, Gfx, Code: Visual C++ 2008. :)
added on the 2009-03-06 15:42:29 by xTr1m xTr1m
Code: Visual Studio 2005

(Yes, I'm working on something...)
added on the 2009-03-06 16:34:21 by Adok Adok
fear! where is magic for the scoop :D
added on the 2009-03-06 16:47:14 by nystep nystep
Code : VS 2005 Express (with DX 9, Audiere) and Python to export data from Blender
Graphics : Blender, Fireworks, Gimp
Sound : Audacity, FLStudio
added on the 2009-03-06 17:19:12 by zeroshift zeroshift
Graphics: Maya and Photoshop
Planning: Pen and paper
added on the 2009-03-06 17:42:37 by gr9yfox gr9yfox
some flash too, occasionally
added on the 2009-03-06 17:42:54 by gr9yfox gr9yfox
Code: vim+makefiles+any free compiler (Ilmarque uses notepad!)
Graphics: MSPaint, Irfanview and GIMP
Music: Milkytracker, Nerdtracker, what have you
added on the 2009-03-06 21:54:33 by visy visy
Win Code: VStudio 2005, IDA Pro, Nasm
OsX Code: XCode, TextMate, Nasm, gcc & friends, MonoProject

Helpers: GIT, BugZilla, a good hex-editor, ffmpeg, mplayer/mencoder, wireshark
added on the 2009-03-06 23:04:16 by gnilk gnilk
For coding: text editor + crossassembler
For music: text editor + crossassembler
For graphics: text editor + crossassembler

Sometimes I create some custom tools for drawing, compression, linking and that kind of stuff, but those are just minor exceptions to the general pattern.
well... relating to demos
music: cubase, milkytracker
3d: 3dsmax, headus uvlayout, mudbox
2d: photoshop, irfanview
coding: vs2005, and custom crap
added on the 2009-03-07 04:29:04 by panoramix panoramix
coding: gvim, msvc 2008, gcc, snc, custom tools
coding: gvim, msvc 2008 (express: c/c++, c#), gcc, as
3d: Softimage 7.0
added on the 2009-03-07 11:54:28 by emoon emoon
in approximate order of cpu cycles:

emacs, gcc/ld/as, make, GIT, ctags, unix toolchain (grep,awk,sh), ruby, python, audacity, ardour, ableton live, renoise, gimp, blender, mednafen

added on the 2009-03-07 12:46:15 by _-_-__ _-_-__
You've got emacs using more CPU cycles than Blender?
added on the 2009-03-07 12:59:53 by doomdoom doomdoom
Emacs run approx. 100% of my machine's uptime. Blender I fire up only once in a while.
added on the 2009-03-07 13:31:08 by _-_-__ _-_-__
although my little thought-exercise lead me to wonder about making a piece of software that would track that kind of things ..
added on the 2009-03-07 13:31:43 by _-_-__ _-_-__
wings3d for music, msvc for graphics and sometimes i code a bit in renoise
added on the 2009-03-07 15:39:03 by skrebbel skrebbel
GBA coding: DevkitARM (DevkitPro), no$gba, TextPad
Windows coding: Visual Studio 2008
For guitar: Guitar Pro 5, Zetronome
pc: renoise
added on the 2009-03-11 17:14:37 by distance distance
code: visual studio 2005/2008, ocasionally KickAssembler for some C-64 coding.
tools: DemolitionV2+Max/Maya/LW
added on the 2009-03-11 20:28:59 by pantaloon pantaloon
code: textmate,git,xcode.
added on the 2009-03-11 20:38:11 by neoneye neoneye
gedit, svn, gcc/ld/as, make, unix toolchain, python, renoise, gimp, blender
so .. what Knos said :)
added on the 2009-03-11 20:56:54 by Anat Anat


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