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The future of pixelling / static graphics in demos : a question

category: general [glöplog]
psonice : I have to agree about blurring the lines between 3d and 2d...it's been done before but in a very small scale (yes shane, it was microstrange). I have to disagree with shane about haujobb demos though, and I'll explain myself right away :

Disclaimer : extremely personal opinion, you don't have to share it and you can diss it anyway you like :

visualice demos accomplish the strangest thing : minimal democoding (come on, uv map animatiion?!?) + great music = a demo you can go back to, watch it over and over again. They are not milestones. 73 million seconds was the last one in my humble opinion (johny depp? only visualice could have pulled this one off), although zilog was a pretty daring effort for its time..(forgive me if I'm straying from the timeline here). BUT, they have a great feel for the music, slick direction, and connect to the viewer in ways few demos can. The secret must be something between the imperfect graphics (rendered or otherwise) and the brilliant messages introduced in typography. Or at least that's what moves *me*. Have I mentioned the music already? (It's as if visualice was hosting auditions!)

So, back to microstrange...(wasn't it acryl in there?). All I can say, it was the last demo to glorify 2d graphics, as far as I can remember. PLEASE correct me if I'm wrong. I can't comment on the other demos that psonice mentions, I might sound too harsh or too sentimental, depending on the prod.

Now, about blurring the lines between 3d and 2d, as mentioned....Textured heightmaps would sound neat.

Does anyone use zbrush?
added on the 2005-05-08 05:16:29 by amv amv
AMV: What about this demo than after microstrange? :

http://www.pouet.net/prod.php?which=16340
added on the 2005-05-08 09:29:30 by magic magic
Also fairlight - come clean (http://www.pouet.net/prod.php?which=13036) had some good pics.

amv: if you think of the way tv/film sets are often made, where the front of a building / object / whatever looks real, but the back of it doesn't exist because the camera won't see it, I think that's a good way to go with moving the 2d stuff into 3d. Make a 3d model of the scene, project the 2d artwork onto it as a texture, and you're almost done.

I'll take a look at zbrush.. never heard of it :)
added on the 2005-05-08 11:06:18 by psonice psonice
Quote:
back to microstrange...(wasn't it acryl in there?). All I can say, it was the last demo to glorify 2d graphics, as far as I can remember.


I was thinking exactly the same thing, but Psonice is right about Come Clean. I didn't like the demo, but there was some excellent artwork on display.

Magic: The pics in Artcity look quite good, but nothing really stunning for me personally.

About Zbrush - is that where you mould 3d stuff like clay? Great idea, but I found it very hard to use. Would be cool to see it developed more.
i would be interested in a developed version of that!
one of my hobbies is working in clay and i like alot of the freeform logo's it can create

(ot) and have been trying to find out what format models need to be in for plastic moulding? mould making?
ie. do they have a machine which cuts out a mould for your model?

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