pouët.net

Go to bottom

Best fire effect?

category: code [glöplog]
 
what's the prod with the best (oldskoolish) fire effect?
There are dozens of dozens of fire effects. With regard to tiny intros, i didn't dive into it myself, but i guess a real good one can be done in 64 bytes. So far there are pretty good ones in 256b (example) and 128b (example). Without size restrictions though ... no clue :D
added on the 2019-05-10 11:41:51 by HellMood HellMood
Err, what's your definition of "best" in this particular case?
added on the 2019-05-10 11:45:25 by Gargaj Gargaj
Quote:
Err, what's your definition of "best" in this particular case?

as HellMood said, there a zillions of prods with comparable fire effects, but like for every effect there must be prods where you would vote with "awesome" ;) .. it's of course just a question of personal opinion ..
haha, didn't know that there was even a Special fire compo :)

http://www.pouet.net/party.php?which=1791&when=1996

what was the first prod that showed this effect? I've seen it often in DOS prods back in the days, but I guess it was used on other platforms, too?
added on the 2019-05-10 12:04:39 by HellMood HellMood
the fire-logo in Wild Light - Drift of course
added on the 2019-05-10 14:50:50 by Maali Maali
Quote:
the fire-logo in Wild Light - Drift of course


Drift

jep, nice ..
Not 256b but Flame routine by Capacala looks nicer than the usual effect.
added on the 2019-05-10 16:14:05 by phoenix phoenix
Frankly, I am struggling to remember a single fire effect that would not look a bit cheap. Your example of fireworks intro looks better than others, but is not really a fire effect.
added on the 2019-05-10 16:51:41 by introspec introspec
The fire effect in this one amazed me at the time http://www.pouet.net/prod.php?which=14369
added on the 2019-05-10 17:16:27 by rloaderro rloaderro
this one is great, but not possible the oldskoolish way

Fairlight
It's hard to say, there are so many and they are similar and different, depends on various factors (how some look coarse, non repeating pattern, or lame repeating patterns, if base is visible or not, etc) and the presentation.

The dos one I remember and like that screen is on Elements by Xography. It wasn't the fastest/more highres, but looked good and was presented with logo in front and burning credits.

In games, I quite liked in Blood the game, even if it's simple, how it was used as a furnace texture and how smooth and non repeating pattern it was, https://youtu.be/iaRQK5ThKlU?t=179 and of course the PS1 Doom fire sky which looks crispy https://youtu.be/P-e7fvThJnE?t=103
added on the 2019-05-10 18:48:40 by Optimus Optimus
and jare's one in inconexia
added on the 2019-05-10 18:58:12 by Maali Maali
this intro from my buddy GS applies the classic fire algorithm to a cube, a little bit slow but quite nice

GBA FireCube

I remember another Demo (probably DOS) with a Cube on fire, but forget the name ...
added on the 2019-05-11 11:59:22 by noname noname
Quote:
and jare's one in inconexia


probably the first fire effect ever seen? ... at least that's what is said on youtube ?!?

Inconexia
When it comes to approximation of actual materials and size: Vyhen by Rrrola

demozoo / pouet
added on the 2019-05-11 12:40:40 by tomaes tomaes
I also remember Jare reused that fire effect on Speed Haste https://youtu.be/1W_JWiOxzh8?t=7
added on the 2019-05-11 12:43:33 by Optimus Optimus
looks better than in inconexia
yeah, there's also a 6 years gap between the two releases ;)
added on the 2019-05-11 14:08:49 by Maali Maali
the fire cube is in capacala - the real thing, afaik... tho looks more like fire-colored motion-blur than fire :)
added on the 2019-05-11 14:42:12 by Maali Maali

login

Go to top