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Rust and demomaking

category: code [glöplog]
I have got a picture that the main idea of Rust is to have a language which is memory safe and which makes it easy to write non-buggy multithread programs. But I assume that bug hunting is not so important in the context of demos (and compared to a web browser) which are non-interactive programs and functionally perfect if they just reach the credits screen without crashing.
It's not just 'not crashing', it's also the class of bugs that cause your demo to misbehave on someone else's machine, or doing subtly incorrect things because you happen to be overwriting a variable (or an uninitialized variable, or whatever).
added on the 2019-05-15 12:19:25 by sagacity sagacity


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