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ST-NICCC Competition

category: code [glöplog]
Ha, thanks Alien. :)
added on the 2019-04-21 11:50:36 by Molive Molive
Great stuff guys! Enjoyed it watching live here... :)
added on the 2019-04-21 14:02:42 by Kabuto Kabuto
Running at 30 fps on average. Blast Processing ;)

(But to be honest, it's been a hell lot of work to get the renderer run that fast. It's not the renderer from OD2 / Red Eyes, I wrote it from scratch for this compo to test new technologies)
added on the 2019-04-21 14:05:00 by Kabuto Kabuto
Atari STf "port" aka (faster) rewrite: http://www.pouet.net/prod.php?which=81064
added on the 2019-04-22 00:06:39 by tin tin
Quote:
@Trixter....Just do it!


Too many hurdles and not enough free time. Writing the polyfiller is something I've always wanted to do and would be the fun/easy part, but other stuff (640K data file that must be parsed natively on a system that doesn't match endian-ness, lack of color, lack of raw fill/memory speed) would just result in something slightly underwhelming.

286+VGA seems like a valid target though (mode-x for fillrate wins), but there's someone in the thread already working on that.
added on the 2019-04-22 17:26:06 by trixter trixter
Edit: Endian-ness not actually a problem now that I look at the data file.

Hm... of course as soon as you think about these things, solutions start to form. I'll think about it some more.
added on the 2019-04-22 17:35:49 by trixter trixter
@Trixter:
Use this as a starting point to decode the bin file:
https://github.com/pulkomandy/beniccc/blob/master/main.cpp

I'm updating the SVG version to use scene1.bin directly.

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