pouët.net

Go to bottom

I'm gonna work on Obscurum diskmag again :-)

category: general [glöplog]
 
All this diskmag talking made me to want to work again on the diskmag that i was creating last year (i'm talking about Obscurum), which i left because a ...hardware problem (if "laptop falling over the floor and having it's hard disk permanently damaged" can be considered a hardware problem, of course).

The problem is that i lost all the articles people sent to me and most of those i wrote (i was at Athens at that period and i had all of them in my laptop - which got broken at 1.1.2004 :-P).

Yesterday and today i worked a bit on the diskmag engine (removed the old directdraw-based code to SDL-based code in order to support multiple video resultions and windowed mode and being able to port it easylly in Linux - the engine itself was portable, i also had a DOS version, but i won't develop the DOS-part since noone seems to be interested, including me).

If anyone is interested, drop me a mail to michalopoylos@hotmail.com :-).

I'm thinking on making the mag more of a coder-oriented mag than a general mag (like Hugi and Pain).

P.s. A screenshot from the mag is here:
Click
it is a cel-shading article i was writing.

also a screenshot from the embedded editor (which probably won't interest you much, but since i also have it on the server, won't cost me much to show it :-):
Click
it shows the code from the page above.

These screenshots were taken today, so they show the latest development. A preview version will be available soon so people will be able to see how the diskmag will work (and edit pages, if (s)he prefers).

comments?
added on the 2005-02-09 00:06:05 by BadSector BadSector
good luck
added on the 2005-02-09 00:14:21 by psenough psenough
Thank you :-)
added on the 2005-02-09 00:23:01 by BadSector BadSector
yeah, nice idea, coding-related mag would be cool
but to be honest i have to say there's still alot of work on design :) hope those tens of gfx artists claiming last hugi being ugly would like to participate.
good luck.
added on the 2005-02-09 01:22:39 by apricot apricot
work on your obscrotum instead.
added on the 2005-02-09 04:54:44 by Navis Navis
if i remember correctly, there was a preview of that mag around somewhen? keep it up and good luck with it! (btw., that layout-screenshot «somehow» remembers of the PAiN layout ;-) - natural diskmag layout?)
added on the 2005-02-09 08:34:22 by unlock unlock
The new screenshots look better than I expected! Making a coder-oriented mag is certainly a good idea. If you manage to get about 300k of coding related articles per issue, that's great. Hopefully you will find someone to spell-check and proofread the articles carefully though; good contents also ought to be in a good form.
added on the 2005-02-09 10:01:55 by Adok Adok
As said from PS: GOOD LUCK mate!
added on the 2005-02-09 10:09:40 by ghandy ghandy
Quote:
Hopefully you will find someone to spell-check and proofread the articles carefully though; good contents also ought to be in a good form.
Priceless.
Since some time, I was hot to start my own a diskmag (Not exactly a true diskmag, but something personal, mostly for expressing my own thoughts on life and the scene, like an Optimus blog ;). But I have to postpone it for the moment.And if you start again with Obscurum then I am willing to write few coding articles too (Perhaps mostly algorithms, CPC stuff and some other ideas).
added on the 2005-02-09 14:50:31 by Optimus Optimus
@unlock:
Quote:
btw., that layout-screenshot «somehow» remembers of the PAiN layout ;-) - natural diskmag layout?)

Well, yes, when i made that "style" i had PAiN in my mind. However the engine is more Hugi-like than PAiN-like. Nonetheless, i prefer the "dual column" form for plain articles and webpage-form for coding articles (like the one above).

What do you mean with "natural diskmag layout"?

Also there was a preview available, but it was very early and nothing worked there. The preview i'll release will be an article about the diskmag's development (i'm trying it since 2000-2001) and will show the engine's abilities. I'll also add a triangle rasterizer tutorial, only to show how coding articles will be formed (i'm not going to put it in the final version) and an article on writing articles from within the mag for faster editing using the embedded editor.

@Adok:
Thank you for your good words :-)

Quote:
If you manage to get about 300k of coding related articles per issue, that's great.


Well, i don't have in my mind the amount of text to add - i never thought about that. I mostly want to put good articles (i.e. articles that will be interesting), mostly about coding.

Quote:
Hopefully you will find someone to spell-check and proofread the articles carefully though; good contents also ought to be in a good form.


Spell-checking isn't that hard, Linux (where i develop the mag) has lots of spell checkers =). Proofreading is another issue, but the scene world is full of coders, so i think that i can find one or two persons to proofread them. Also i believe that i know enough to proofread most of the articles :-).

@Optimus:
Quote:
And if you start again with Obscurum then I am willing to write few coding articles too (Perhaps mostly algorithms, CPC stuff and some other ideas).

That would be nice. I mostly had PC coders in my mind, but coding for others platforms than PC isn't a bad idea, i think. However, note that i have no clue on CPC coding (actually i have no clue on anything other than PC coding :-), so i won't be able to check your writings (in other words: make sure that what you'll write is correct :-P).
added on the 2005-02-09 17:26:18 by BadSector BadSector
Quote:
Spell-checking isn't that hard, Linux (where i develop the mag) has lots of spell checkers =). Proofreading is another issue, but the scene world is full of coders, so i think that i can find one or two persons to proofread them. Also i believe that i know enough to proofread most of the articles :-).

OK. I just noticed that the text in the screenshot contains quite a lot of spelling/grammar mistakes. That's why I mentioned it.
added on the 2005-02-09 17:50:32 by Adok Adok
grammar is another story... =)


btw, i ported the mag to Linux (clicky). Ported actually means that i wrote a module for MikMod (most linux boxes have this player - at least the library - because XMMS uses it for module playback - also i think that it has better sound quality than FMOD which i use for the Windows version) and did some modifications in th code (namenly i replaced some asm parts with actual C code because GCC 3.4 got mad...).

Now the development of the engine will be done in Linux. I'm gonna download newer versions of SDL and FMOD for Windows in order to do cross-compilation (i could use those that i have in Windows, but they're very old, f.e. my FMOD version is from 2002 :-p).
added on the 2005-02-09 21:25:27 by BadSector BadSector

login

Go to top