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64k synths

category: music [glöplog]
Virgill: Actually no, the frequency distribution of the bands is wildly guessed at best. Will try!
added on the 2014-11-25 16:49:40 by red red
good lord, dat cables.....
added on the 2014-11-25 21:04:48 by CONS CONS
Here´s another example what 64klang2 is capable of:
physical modeled trumpets, timpani, percussions, brasses and strings in different articulations. Granular synthesis used for the piano.
https://soundcloud.com/virgill/physical-symphony
next thing i gonna try is modal synthesis. :)
added on the 2015-04-11 11:42:07 by Virgill Virgill
mind. blown.
added on the 2015-04-11 15:32:06 by velo velo
question: How big is the songdata+player for something like that song?
added on the 2015-04-11 15:34:23 by velo velo
nevermind, there is a link.
added on the 2015-04-11 16:23:01 by velo velo
Virgill and Gopher, you fucking guys are insane :)
added on the 2015-04-11 23:13:46 by Zplex Zplex
Virgill and Gopher, you fucking guys are insane :)
added on the 2015-04-11 23:13:46 by Zplex Zplex
This is so tempting... where is the download for 64klang2? Please, don't try to convince us that this amazing tool is not yet finished enough!
added on the 2015-04-12 00:47:23 by ham ham
I remember doing some simple "physically-based" flute synth based on P.R.Cook research for 64k back in the days - you could even "overblow" it, but I never got this far - great job!
added on the 2015-04-12 01:56:48 by tomkh tomkh
tomkh. Yes, the slide flute algorithm is nice.. Basically it´s simple but getting the right parameters is not that easy ;)
added on the 2015-04-12 13:19:13 by Virgill Virgill
Virgill: sure, so you basically use similar approach? i.e. a feedback loop with LP and delay controlled with note fequency (plus reed/mouthpiece model).
added on the 2015-04-12 13:59:44 by tomkh tomkh
tomkh,yes ;)
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added on the 2015-04-12 14:54:08 by Virgill Virgill
Speaking of which, would be nice to do sound synthesis based on actual object interaction/collision in 4k or 64k intro, like in those siggraph papers, shouldn't be so hard I guess, i.e. a ball falling down a grate, something breaks apart or a hammer hits a cowbell in different places and makes slightly different sounds.
added on the 2015-04-12 23:24:25 by tomkh tomkh
Quote:

Here´s another example what 64klang2 is capable of:
physical modeled trumpets, timpani, percussions, brasses and strings in different articulations. Granular synthesis used for the piano.
https://soundcloud.com/virgill/physical-symphony

omg! it's awesome
added on the 2015-04-13 10:06:26 by wullon wullon
Quote:
question: How big is the songdata+player for something like that song?


the above .exe is packed with kkrunchy (asm07 i think).
the only size optimization from my side was skipping code from nodes that are not used at all.
optimization of the patch and song data as well as skipping node-internal unused code was not included there yet.

i just started with that just a couple of days ago.

the following current stats are from crinkler because it gives nicer and more reliable output than kkrunchy. if you dont count in the decompressor overhead i found crinkler and kkrunchy to be comparable in net packed size.

init/player code (optimized):
1200 bytes

synth code (almost optimized):
6930 bytes

patch data (optimized):
3550 bytes

song data (almost unoptimized):
5310 bytes

general synth data (unoptimized):
830 bytes

total:
17820 bytes

song data optimization is next on my list and there's probably 1k to gain there.
let's see :)
added on the 2015-04-17 13:35:08 by gopher gopher
Another 64klang2 example by pOWL :
the last sequencer
The glitch module is great :)
added on the 2015-04-27 19:10:43 by Virgill Virgill
that's awesome!
the voices are the beginning, there are compressed samples right?
more physical modeling with 64klang2:
https://soundcloud.com/virgill/binary-rhapsody
added on the 2015-06-26 19:49:22 by Virgill Virgill
Why not simply give us 64klang2 once for all?

So many amazing examples and, still, never "finished for the public". It's been almost a year since "Computers are Gay" was released.

Will it be published for real? When? Come on!
added on the 2015-06-27 10:32:09 by ham ham
ham, it´s still work in progress ;)
added on the 2015-06-27 10:46:17 by Virgill Virgill
At this rate its better off writing your own synth like everyone else.
added on the 2015-06-27 11:29:48 by mudlord mudlord
maybe you should apply for beta-testing...
added on the 2015-06-27 11:32:18 by Virgill Virgill
Nah, I should learn basic music composition and code my own synth. There is plenty of audio DSP info around and I really should learn the MIDI format.
added on the 2015-06-27 16:51:58 by mudlord mudlord

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