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Random "work in progress" shots

category: general [glöplog]
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Same scene :)
added on the 2014-05-11 20:18:11 by TomoAlien TomoAlien
i can see tomatoes in your eyes!
added on the 2014-05-11 21:05:12 by maali maali
Quote:
Quote:
OMG! Psykon, this looks amazing! Please make a new intro in this style!

+1


+3 (i can't count)
added on the 2014-05-12 13:13:27 by Intrinsic Intrinsic
Why it's not trivial is left as an exercise for the viewer. :P

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added on the 2014-05-12 23:09:04 by Photon Photon
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added on the 2014-05-13 00:29:31 by numtek numtek
For the dutchies: that is no spelling error, I'm merely doing transcriptions of existing material so I'm perfectly able to defer that error :P
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added on the 2014-05-13 00:36:18 by numtek numtek
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I love dem bunnies ^^. This bunny will be in the demo!

It has to!

And this stuff will be fixed!

And will be in a more nice environment!
added on the 2014-05-13 21:50:18 by TomoAlien TomoAlien
That could make for a nice morphing ;)
added on the 2014-05-13 22:51:03 by Preacher Preacher
Here are the stages for the logo in ISO. The VCS has a resolution of 40 lores single colors pixels per line. In addition there are some sprite like objects which bring a total of 2x(8+1) "hires" pixel in two more colors. No DMA, everything done with CPU, timing, splits and limited movement of the objects. Took 6 weeks for everything to complete.

Stage 1: Paper
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Stage 2: GrafX2 design of object splits and raster splits
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Stage 3: GrafX2 layout for full screen
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Stage 4: Tranferring every pixel into code for combination of pixels, object and splits (470 LOC)
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Stage 5: Final VCS result
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Now you get an idea what "painting" means on VCS: 470 Lines of code and the best possible "pixels per byte" ratio :-)
added on the 2014-05-14 20:43:48 by JAC! JAC!
@JAC! : Interesting and shows your tenacity in this age and day. I bow to you!
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added on the 2014-05-14 21:42:13 by baah baah
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Not finished yet... but yes. Animated and all.
added on the 2014-05-28 18:51:22 by TomoAlien TomoAlien
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added on the 2014-06-02 03:24:31 by Anat Anat
XT95: Just curious.. did you write the UI renderer or is it a third-party library?
added on the 2014-06-02 09:04:01 by kbi kbi
Sunrise and sea, what's not to like here. Colors reminds me of this. It's so dreamy!
added on the 2014-06-02 10:49:00 by Optimus Optimus
kbi: it's Qt + QDarkStyleSheet :)
added on the 2014-06-02 13:05:55 by Anat Anat
dragon plasma fog in 26 bytes

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getting insane or hitting the 16byte border, let's see what happens first ^^
added on the 2014-06-02 14:41:58 by HellMood HellMood
why not take let's say 102 bytes more and make it look really good? :)
added on the 2014-06-02 14:50:41 by Preacher Preacher
fair point. i might do that =)
added on the 2014-06-02 15:07:09 by HellMood HellMood
@HellMood: you already are insane! o_O
added on the 2014-06-02 19:59:51 by baah baah
+1
XT95: Is that QT frontend demomaker or is the whole shebang made with QT? :)
added on the 2014-06-03 10:12:55 by leGend leGend
I want to see the end result of that demomaker.
added on the 2014-06-03 10:38:35 by mudlord mudlord
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Was experimenting with JPEG coefficients using DCTs optimized with SSE2. Didn't work right (too slow on some configurations) so I shelved this particular post processing filter. Was quite fun coding it though.
added on the 2014-06-05 21:12:33 by mudlord mudlord

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