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category: code [glöplog]
Quote:
some people are vastly overestimating its cultural impact.
There's one thing not being the smartest guy in the room, another other thing is picking on it.
added on the 2013-01-03 15:44:55 by Gargaj Gargaj
Just sayin'. There's nothing wrong with forming a niche.
added on the 2013-01-03 16:44:16 by sagacity sagacity
Quote:
Sorry to go all Larry David on y'all, but why would WebGL guys care about the demoscene at all? IMHO the only people who think the demoscene is still relevant in the innovation of graphics are demosceners. That doesn't make it *irrelevant* per se, but I think some people are vastly overestimating its cultural impact.


yea, hes probably right.
(i mean, this doesnt look too appealing or inspiring on the whole does it)
added on the 2013-01-03 16:54:43 by smash smash
smash: Better show it this way.
added on the 2013-01-03 16:59:06 by ham ham
And those top 10 demos are cool. I appreciate them and most of pouet also does. They are cool from both a technological and aesthetic viewpoint.

But are you seriously thinking that someone on the "outside" thinks of them as cutting edge? Realtime graphics are driven by games, motion graphics and generative art is shown in huge awe-inspiring installations or as Vimeo clips.

Demos are a curiosity, just like WebGL "experiments".
added on the 2013-01-03 17:19:47 by sagacity sagacity
saga: i wasnt being sarcastic, that list on the whole isnt too great especially from an "external" point of view.
added on the 2013-01-03 17:55:13 by smash smash
Quote:

(i mean, this doesnt look too appealing or inspiring on the whole does it)

And this :D?
added on the 2013-01-03 18:00:00 by wullon wullon
smash: ah, oops!

Btw, I still think the demoscene is capable of doing some very cool things every now and again, but the number of sceners that do these kick-ass, innovative demos can be counted on the fingers of two hands. That's perfectly fine. It's not just very hard work to a kick-ass, innovative demo, it also requires a very keen eye, attention to detail and, most of all, the actual skills to pull it off.

It's the whole minimalanimal discussion all over again, but hey, that's what the bbs is for. I saw someone mention "Demoscene Outreach" as well, so that's that box ticked. :)
added on the 2013-01-03 18:05:29 by sagacity sagacity
Add the word "do" somewhere.
added on the 2013-01-03 18:06:09 by sagacity sagacity
A lot of the 'new media' type people are going to get this list instead.
added on the 2013-01-03 18:06:34 by psonice psonice
psonice: Please, change that 10 limit into 1000 in your list. ;]
added on the 2013-01-03 19:58:32 by ham ham
Shouldn't we rejoice at the fact more people are actually coding to "make stuff"?
Quote:
mog: more info?

In FireFox a 3D rotated <div> is completely invisible on some angles, including it's content.

Bug: Element with -moz-transform-style preserve-3d is not rendered at all
Demo which is affected by that bug: twogather

<3
added on the 2013-01-03 20:13:12 by mog mog
knl: I'd a "learn" to that list,- to do stuff with something you don't know yet - or not well - and use the process of making a demo to learn more about it. At least that's my motivation, and of course the "here we are now, entertain us" aspect :)
added on the 2013-01-03 20:15:45 by mog mog
Quote:
I still think the demoscene is capable of doing some very cool things every now and again, but the number of sceners that do these kick-ass, innovative demos can be counted on the fingers of two hands.


The strong habit of follow some ludicrous set of unwritten rules that define what a demo should be leads to that lack of innovation.

We should do more experiments and show them to people outside our little fences.

The demoscene (as community) is awesome and I love demoparties very much but, to me, "make stuff" is the point.

I see the demoscene as a subset of the set of "people who do creative (some people might say artistic) stuff with computer code".
added on the 2013-01-03 20:35:33 by ham ham
psonice: But that is not full cause only include demo! Check this!

Anyway, most MacOSX stuff are made nowadays on Intel. You see? :]
added on the 2013-01-03 20:52:27 by ham ham
ham: ah yes, that looks MUCH better. We need to get these lists publicised more, show the world how much ass we're kicking here! :)
added on the 2013-01-03 21:36:05 by psonice psonice
Quote:
The thing that really bothers me is that we might be putting all this effort into making ourselves known to the outside world - whether that's Outreach with a capital O, or events like DemoJS, or just making great demos that have an appeal beyond the demoscene hardcore - all in the hopes of attracting new people to the scene, with new backgrounds and new perspectives.
I'm not really sure that a few comments on a forum constitutes any form of prolonged concentrated effort. I think it's perfectly possible to do proper outreach or network or whatever you want to call it to let all creative coding scenes connect to each other while at the same time say "Look, the guy didn't call this a demoscene demo himself, nor was it published as one, nor did it have an original soundtrack, so no: you can't just pick up random stuff on the internet and say LOOK - DEMOSCENE!" :)
added on the 2013-01-03 21:42:59 by gloom gloom
Outreach suggestion:

1. Meet some of the people from these other scenes
2. Make something cool with them (i.e. not a demo)
3. Invite them to a demo party to see some cool stuff and meet more like-minded people

I think some of the people here need a bit of outreach too - as in reaching out to other scenes and finding out what else is out there :D
added on the 2013-01-03 23:35:17 by psonice psonice
It's all about one concept:
culture and the perpetuation of it.

And yes, culture itself is evolving. But not too fast, or else it's just exactly the same as dying you hear me.
In each one of us lies a conservatist and a progressist, to various degrees.
I tend to turn conservative, even if demos are about inventing things.

I personally don't even think I desire a big outreach.
The question of knowing if that implies the dead of the scene as we know it because of a lack of new blood is a tough one, but accepting important unmotivated change is already surrendering in some way.

culture, people, does that mean something to you?
It's not exactly like demomaking is impossible to find.
Surprisingly hard, admittedly, given the low amount of people that know about it even amongst very computer litterate people.
But not impossible, or else you wouldnt be there.
Nothing prevents people from joining the scene _as it is_.
Put ads in the streets and youll get a bunch of newfags.
I somehow like to believe that the minds who were meant to find and come in the scene find it and come into it, and doubt it needs more different people.

But then again I'm not even sure one would grant me the title of scener myself, depending on the definition of it.

to get back to the original post that spurt this 7 page outburst: apart from not being a demo, it wasnt even the first http://acko.net/blog/js1k-demo-the-making-of/ :D perhaps no demoscenedemoprod, but a demo nonetheless. nothing else was said and then all that fuzz about it had to look, quack or swim like a duck or at least have the will. it doesnt quack like a duck, alright ;)
added on the 2013-01-04 11:06:27 by vectory vectory

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