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Random "work in progress" shots

category: general [glöplog]
Bootintro for Fap 2012 finished. \o/ And I still have 122 left to waste and have no idea what to use them for. :D

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added on the 2012-11-01 16:02:25 by StingRay StingRay
It's called fap. Draw a wiener. ;)
added on the 2012-11-01 16:08:46 by raer raer
Quote:
It's called fap. Draw a wiener. ;)
+1
added on the 2012-11-01 16:10:13 by ferris ferris
wurst idea evar
added on the 2012-11-01 16:10:22 by ferris ferris
StingRay: Add some originality!
Slummy: It's never been done before in a bootblock intro, not that this means anything anyway. :) I'll see about wasting the remaining 122 bytes for some "design crap" (puke!).
added on the 2012-11-01 16:30:41 by StingRay StingRay
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added on the 2012-11-05 03:40:12 by rudi rudi
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added on the 2012-11-05 08:14:33 by Bartoshe Bartoshe
think to "fract" before texture loading in pixel shaders.
added on the 2012-11-05 08:38:09 by Bartoshe Bartoshe
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added on the 2012-11-07 10:34:14 by bloodnok bloodnok
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added on the 2012-11-12 20:38:04 by third_dot third_dot
Where's my effing scarfield?
added on the 2012-11-12 21:42:19 by trc_wm trc_wm
That's awesome bloodnok!
added on the 2012-11-12 22:44:25 by xTr1m xTr1m
bloodnok: cool, but next time, don't place the camera near your exstremely pixelated friends -- they give your technique away :)
added on the 2012-11-12 23:07:59 by gloom gloom
gloom: I'm going to run with it and call it a minecraft clone!

Actually that's just the quick-and-dirty render while it's generating the terrain (iterative erosion etc). The actual render should be nicer than a single raycast box.
added on the 2012-11-13 00:50:58 by bloodnok bloodnok
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added on the 2012-11-14 15:44:23 by rudi rudi
Code: DISCO_1:$0052 bytes DISCO_DL within 1k boundary between $1F68 - $1FB4 CUT_DATA: $2832 - $58ED ($30BC) Alignment bytes added for align_kernel $000A KERNEL_LOOP within page boundary between $5B0E - $5B6B DL within 1k boundary between $5B99 - $5BBA KERNEL_LOOP within page boundary between $5C0D - $5C52 Writing listing file... Writing object file... 8774 lines of source assembled in 5 pass 28212 bytes written to the object file


current final size 15.816 bytes - only 568 bytes free and two weeks to go. That's gonna be tough :-)
added on the 2012-11-19 01:43:56 by JAC! JAC!
JAC!: two weeks. you should make it!
added on the 2012-11-19 02:15:33 by rudi rudi
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Hey! '.' or whatever your name is, please design your own avatar! Pff.
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added on the 2012-11-19 03:14:48 by numtek numtek
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added on the 2012-11-19 14:49:40 by u2 u2
@Rudi: I hope so, but I had to make hard decision to keep the size. It's party release, but I have to trade girls for effects now. Why the hell did I join a limited size compo again :-)

Code: .if .def three_girls m_text $30 left 2 right 2 'THREE' .else m_text $30 left 2 right 2 'TWO' .endif
added on the 2012-11-19 23:43:13 by JAC! JAC!
@JAC!: Go for 'SIX' and still save the 2 bytes.
added on the 2012-11-20 11:37:14 by KK KK
Not so much a WIP as me dicking around with löve/lua

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added on the 2012-11-20 12:31:56 by ___ ___
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added on the 2012-11-20 15:37:00 by nosfe nosfe

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