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Oldschool effect name question

category: general [glöplog]
I need the name for the effect of the oldschool tunnels and distortions, you know the look up tables for x and y 2d displacement over a texture.

I suppose "2D displacement map" could be a good name for it, but as far as I remember, there is a more propper name. Do you remember it?

Thanks in advance
added on the 2010-01-24 22:16:49 by texel texel
"offset-effect" ?
added on the 2010-01-24 22:20:22 by lsl lsl
hmm. "movetable" effect ?
added on the 2010-01-24 22:21:56 by xyz xyz
Table effect?
added on the 2010-01-24 22:22:13 by xernobyl xernobyl
JSYK, in SVG they call them displace effect/filter.
added on the 2010-01-24 22:43:01 by p01 p01
+1 for "table effect".
added on the 2010-01-24 22:46:28 by kusma kusma
first you give a good answer yourself
"2d displacement map", which is about exactly what it is

and then you people say table effect, 'movetable' effect or 'offset-effect' is more descriptive?

go to hell
added on the 2010-01-24 22:48:52 by superplek superplek
SCHEISSE
added on the 2010-01-24 22:51:41 by maali maali
offsetmap
added on the 2010-01-24 22:55:13 by tobé tobé
movetable is the most common term I've heard at least.
added on the 2010-01-24 23:23:45 by Sdw Sdw
2d distortion!!111
added on the 2010-01-24 23:25:26 by maali maali
boring mid90s amiga crap
added on the 2010-01-24 23:28:29 by havoc havoc
lol havoc :)
Quote:
boring mid90s amiga crap


That apparently was not boring enough to be used in shitload of Atari demos. ;)
added on the 2010-01-25 09:58:14 by StingRay StingRay
we called all similar effects "színesforgó", which roughly means "colorful rotating stuff"
added on the 2010-01-25 10:47:42 by blala blala
I used "deformation matrix" at the time.
added on the 2010-01-25 10:54:04 by krabob krabob
static texturemapper
grid effect?
i call them "bernard".
added on the 2010-01-25 13:00:39 by xeron xeron
it was called "your mum".
added on the 2010-01-25 13:07:28 by tobé tobé
you don't store x and y 2d displacement over a texture, you store the offset in that texture and use addressing modes to pass in the base address of the texture.
that's why i call it an offsetmap, because it store offsets, and because it's a map, like in pixmap and bitmap.
added on the 2010-01-25 13:12:05 by tobé tobé
Quote:
used in shitload of Atari demos.

you are confused, that was the "pretty cool mid90s atari effect" :-)
added on the 2010-01-25 16:14:02 by havoc havoc
back in the days, we called that effect "analraid" for obvious reasons :-)
added on the 2010-01-25 17:41:55 by Jcl Jcl
offsetmap: a boring old effect, for which you need to be called tobe to use it effectively.

;)
added on the 2010-01-25 17:44:22 by earx earx
:*
added on the 2010-01-25 18:18:07 by tobé tobé

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