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What's your view on stock resources in scene demos?

category: general [glöplog]
 
What is the general stance on using stock graphics, 3d objects, music or footage in scene demos?

The average scener doesnt have the resources to perform motion capture yet it would be nice to see in a demo, even if it is created by a non-scener.

Also there might be groups who don't have a decent graphics dude and could use some stock textures and so on.

At one time it would be called ripping, whether the source was credited or not, but the scene today seems more tolerant of this kind of thing.

Was the dancing man animation from The Popular Demo a stock object?
added on the 2008-01-16 23:18:24 by Flunce Flunce
Lot's of demos use stock resources like that fr demo with stock photos, fairlight 64kb intros, aenima's animations...
added on the 2008-01-16 23:24:03 by xernobyl xernobyl
no, it wasn't, afaik.

other than that, i guess if it can be done without access to special resources (i.e. motion capture lab), then stealing it is considered lame, i guess. having no graphics dude is no reason for ripping, unless it makes sense (i.e. ripping quake 1 level textures in a quake 1 parody demo).

in general, i don't think much changed. producing demo ingredients has become more accessible, rather than less (though maybe standards increased too, but that's no excuse for ripping).
added on the 2008-01-16 23:26:27 by skrebbel skrebbel
If it's in public domain and you credit the original, why not?
added on the 2008-01-16 23:38:31 by Preacher Preacher
It's all about getting away with it. Good luck!
added on the 2008-01-16 23:51:17 by Hatikvah Hatikvah
(public domain or has a proper license, that is)
added on the 2008-01-16 23:51:20 by Preacher Preacher
Depends on what it's used for, and how much is ripped, to me at least. If the concept is ripped from the latest advert, the objects came free with your (probably ripped :) 3d app, and the textures of from that dubovic guy, then yeah it's pretty lame. If you used some stock footage to apply your wicked effect to, rather than using the old usb1 web cam and having shaky, grainy, jerky crap then fine.

I'd say though that standards for a compo should be higher, and standards for the top compos should be even higher still. Personally I'd try and avoid any ripped materials at all for a decent compo entry, but happily abuse them for a quick fun prod.
added on the 2008-01-17 01:04:14 by psonice psonice
Ripping is not wrong as long as your grafician sucks :D
added on the 2008-01-17 01:07:08 by xernobyl xernobyl
Motion capture -can- be done with very few resources, even if not the quality of proffesional motion capture. What do you need? Two webcams?

By other hand, I like the concept of a "demoscene trashcan", a place to put things (mainly songs and images/textures) that we don't care others use in their prods (maybe in exchange of being credited in the prod)...

In my own case, I don't care at all about others using any of my stuff, no matter if it is with or without credit, with or without asking first and no matter even if it is used for commercial purposes. (The only thing I would not like is somebody registering any of my stuff and then not allowing me tu use it)

Also I've thought that one day I should do a photographic textures pack... but it is not an easy task...
added on the 2008-01-17 04:59:41 by texel texel
My 7 AM, tired, only had time for one cup of tea, have to go to work as soon as the phone rings, rambling 2 cents:

Generally, using stock material for anything is OK. That's the whole purpose of stock material to begin with, isn't it? Collage methods, sampling etc. have been a part of the arsenal of artists of all fields for ages, but somehow we're stuck with hastily branding things as "ripping". (Of course, there's a difference between creative applications of recycled material and blatant timbalanding.)

Then again, we are sceners, and when it comes to 3D models, music or such, anyone of us should know someone who is able and willing to provide fresh, original content.

I'd say using original resources should be considered the ideal - to a rational point, of course, there's no point in, say, going to China if you need a photo of the Great Wall - but also that lack of time or access shouldn't be allowed to compromise the end result in cases where there's a clear vision of what's required, if that vision can be fulfilled by using stock material.
added on the 2008-01-17 06:31:03 by jobe jobe
There's a difference between using what is generally called stock-material (collections of made-to-be-reused material) and sampling.
added on the 2008-01-17 08:51:04 by _-_-__ _-_-__
Interesting response. I remember how "oldschoolers" would give everyone hell if they used any kind of external resource and I remember graphicians insisting they must not take a single pixel from outside their screen or use any kind of filter effect and as a musician you used riffs very cautiously.

That's a really harsh attitude for an unpaid hobby I think and it's good to see attitudes changing. It's sad to think that a great coder is being held back because he's waiting on graphics, or a talented team can't show off their skills because they lack 3d skills.
added on the 2008-01-17 09:53:44 by Flunce Flunce
Good artists borrow, great artists steal.
added on the 2008-01-17 10:22:09 by k-bird k-bird
so he ripped his own topic. whatever.
added on the 2008-01-17 10:32:54 by skrebbel skrebbel
Sampling/ripping was generally accepted in oldskool demos/hip-hop. What mattered was whether the end result felt new/fresh or like a copy of something else. And that's still my attitude.
added on the 2008-01-17 11:08:01 by cruzer cruzer
cruzer: what's your opinion on Nelly Furtado's song 'Do It'? I think it's quite fresh!

This topic is chewed out like 80s Hubbabubba.
added on the 2008-01-17 11:34:01 by okkie okkie
Like trolling in general.
added on the 2008-01-17 11:42:21 by Preacher Preacher
Unseen: haha, oh yeah I'd been so busy being Syphus I'd forgotten I'm meant to be wade as well. :D

You spend a lot of time on Pouet analysing threads don't you?
added on the 2008-01-17 11:58:13 by Flunce Flunce
okkie: "Do It" is not hip hop, and therefore it's not ok. :) Seriously, I think it's fine to sample short sequences from tunes and loop them like they used to do in hip hop, which created a totally new tune, and it's the same if you lend a short clip or a still frame from a movie in a demo. OTOH if you ripped the whole movie and just added a rotating torus in the corner and called it a demo it would be lame, and the same applies to ripping a complete SID tune and just add a singer on top of it. And it doesn't even sound fresh to me.
added on the 2008-01-17 12:05:28 by cruzer cruzer
There's still something called "Fair use" :P
added on the 2008-01-17 12:27:51 by AceMan AceMan

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