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Cluster by Science [web]

                                  
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: s c i e n c e : c   l   u   s   t   e   r  <<                       .
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:...............: part of the 64k intro compo @ tUM 2002


                  code      : armin "jar" jahanpanah
                  audio     : sascha "p-rat" von dages
                  support   : stefan "poti" kesseler		

                  .began on a stormy and heavily raining sunday morning

                  requires  : 3d card, opengl
                  tested on : p2 266MHz, GeForce2
                  tools used: minifmod, upx

                  we are still desperately looking for talented 2d/3d artists
                  and coders (pc, amiga) for demo and game projects.

                  technical : 
                              
                              displacement mapping
                              perlin noise plasma distort texture generator
                              particle systems
                              multitexturing
                              10 true-color textures
                              3:20min audio track (26kb compressed size)

                              i had to remove SXT bump mapping due to
                              unstable drivers messing up my system.

                              font isn't anti-aliased on most systems,
                              don't know why.

                  respect to: 

                              3state, black maiden, cologne-scene,
                              eldorado, evoke-org, exceed, haujobb, 
                              kaoz.org, kolor, magic dreams, park, 
                              speckdrumm

                  web       : http://www.scyence.net
                  mail      : jar@scyence.net

                  other fine science productions (like "resurrection") can be 
                  found at http://www.pouet.net
                  
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