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Bird to be alive (BTBA) by Dune & Sector One [web] & Cerebral Vortex [web]

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 \  /    \____/  /  \//   /__\/   /__\/   /     / --- SILLY VENTURE 2k17 ---
 \\/______      /    /  _/   /  _/   /   / _   /       GDANSK - POLAND
  \  /  \/     /____/_______/_______/______/  /   --- 08th-10th December ---
   \/_________/    /_______ ____  ___ _______/_____ ___ _________ ________
      /  \        / ______/     \/  /    /__/     /   /  __     /   _____/
     /    \      / ____/__      /  /   ____/__   /   /   \/____/ _____/____
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       \     \/        /   / /  /          /      /     /      /        /
        \    /_______ /___/\/__/_________ /_____ /____ /_____ /________/
         \  /
          \/                  SILLY VENTURE 2k17
                     uniting the ATARI community since 2k!
                           http://www.sillyventure.eu


                             BIRD TO BE ALIVE Demo (v1.0)
                                 1st place in 
                               the Falcon demos
                                  competition 
                                   (c) 2017


                         For standard Atari Falcon 030
                              16 Mhz / 16 Mo RAM


               Code ................ : Thadoss   / Dune
               Code ................ : Splash    / Sector one
               Gfx and Design....... : Templeton / Cerebral Vortex
               Design .............. : Xerus     / Arcadia Crew
               additional Gfx ...... : Mic       / Dune (disco texture)
               Music ............... : DMA-SC    / Sector One


               This demo should run well under hatari 2.0 or higher.
          It has also been tested with success on accelerated falcon 060.

          The first part (a bird is born) :
             This part is running in high resolution. All the animations
             are made with the 68030 when the DSP plays a MP2 soundtrack.

          The second part (happy birthday, let's dance) :
             Here, the demo runs in normal resolution, and the DSP is
             computing all the 3D, env-mappings, movements, ...
             The music is made of several loopable sequences, rescripted
             as a complete track. 


                Greetings to all our friends in the Atari communauty
                     and to Grey for his wonderful SillyVenture 


                           Have fun, stay (H)atari
                              See you in Gdansk.

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  / / | | /| / / _ \/ _ \/ __/_____/ __ `/ ___/ _ \/ _ \/ __/ ___/
 / /  | |/ |/ /  __/  __/ /_/_____/ /_/ / /  /  __/  __/ /_(__  )
/_/   |__/|__/\___/\___/\__/      \__, /_/   \___/\___/\__/____/
                                 /____/ 

                             __,---,
               .---.        /__|o\  )       .-"-.      .----.""".
              /   6_6        `-\ / /       / 4 4 \    /____/ (0 )\
              \_  (__\         ,) (,       \_ v _/      `--\_    /
              //   \\         //   \\      //   \\         //   \\
             ((     ))       {(     )}    ((     ))       {{     }}
       =======""===""=========""===""======""===""=========""===""=======
       jgs      |||            |||||         |||             |||
                 |              |||           |              '|'

Thadoss:
Sophie, Cédric, Typhaine (my nice family),
Dune members (Chuck, Mic, Corbeau, ...),
Sector1, PyroFire, Szymon, Hatari team,
all atari sceners, Flush members


Splash: 
This demo is a major milestone in scrapping off rust from my brain.
So happy we made it together.
Greetings to all ppl at SV2K, we're a big family.
brb4more!

Templeton:
Ata. Atatatatatatatatatatatata...rii  \O_
Nié ? oO

DMA-SC:
Hello to old & new Atari demoscene friends,
and to creative people in any domain.
Please do not just watch, play, or command.
Think, build, have fun, and share.

Xerus:
Iaido, Zed, Chani, Hawk, Boris, Alex, Nabi, Hissssa, Gothmog, Sonja,
Leyla, Mophus, Wuuf, Stamm, Azizi, Leif, Tiggy, Wu Tse, Daroou, Halk,
Syra, Gando, Linflas, Elija.
Stay cool, stay Atari!
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