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fr-081: .frOzen by Farbrausch [web] & Rebels (amiga/pc)


fr-081: .frOzen

code: chaos tron
graphics: h2o .reEto
music: .reEto (music theme by CHROMAG)
additional help: wodk

released at Revision 2011 


This demo is designed for quad-core or better CPUs. We wanted to make use of 
multi-threading. What's the use of having multi-threading engine and then 
making a demo that runs on slow CPUs? Also, as the GPU has to do some of the 
computing it should be quite fast, too. 

If your PC is too slow this demo will not only run at low framerates, it 
will break apart terribly. This is because many scenes involve physical 
simulations - you can't simply drop frames.

Going the whole way, with the CPU calculating something, feeding that into 
the GPU, starting a shader, reading it back, running the result through the 
CPU to generate some GPU data which is then rendered... yeah!

Out of memory crashes are still likely if you have less than 1GB of video 
memory on your graphics card.

Demo was opimized for FULLHD 1920x1080.. use min GForceGtx460 & QuadCore for 

cheeRs & plugout

.reEto & h2o


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