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Prototype 1 by Haujobb

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        |__/   \\      |    /_ \    \    \          /         \ 
        __/   .\\\    /|    \       |\    \ (o)(.) / _ ________\ ------.
        |        \\          \ ___ _     __   -    \   __         H2o! |
      : |___ __ _  \ ___ _____\ /_________\ _    ___\ /\_\ __ ---------┤
 _ _____|           \                       _\  /     \/_//_/\
                     \   h.A.U.J.O.B.B      \\\/    .     \_\/
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        \/             | - -- ---------------------------------- -- -
        |              |             p r o t o t y p e  1
        |     __       | - -- ---------------------------------- -- -
       _|_ ___\/_____ _|_ _  _     f i n a l  v e r s i o n     _  
        :              :               


                              first released at

                     breakpoint 2010 in bingen, germany


        code .............................. Hellfire, Optima, Noname
        graphics ............................................... JCS
        music .............................................. Muffler


                     made for 68060, AGA, FPU, 64 MB RAM


        Breakpoint came to an end and the AMIGA had its 25th anniversary,
        so we wanted to do another demo. The plan was to come up with a new
        development workflow that kept backward compatibility with assembly
        coded effects while also providing a faster development speed on a 
        higher level through the use of C. The result is Prototype 1.


    01 Special thanks
    \\\\\\\\\\\\\\\\\
        This demo would not have been possible without the support of 
        Muffler who supplied us with an ace track when the demo was on the 
        brink of being discarded. Thanks to Loaderror and Kalms for sharing
        their ADPCM players with us, and esp. to Kalms for premium support
        when the deadline approached. Many thanks also to Phoenix for his 
        great tools and friendly support. And to Wayne and Britelite for
        testing the final version when our hardware was broken.


    02 Greetings
    \\\\\\\\\\\\
        ADA, Alcatraz, Black Maiden, Brainstorm, Cocoon, Conspiracy, Elude,
        Ephidrena, Farbrausch, Focus Design, Ghosttown & RNO, Headcrash
        Holon, Jormas, Lego, Loonies, MFX, Moods Plateau, Network, Nuance,
        Orange, Ozone, Scarab, Skarla, Software Failure, Spaceballs, Still,
        TBL, Titan, Traktor & Nature, Tulou, Unique

        Party greetings to CDK, Mueslee, Tanja, and Charlie!


    03 Detailed credits
    \\\\\\\\\\\\\\\\\\\
        Hellfire .. 3D engine and tools, effects (18 bit grid, zoom blur)
        Optima .... effects (rotating tunnel, voxel tunnel, twister, wobbler)
        Noname .... low-level code, timing, decorating, organizing
        JCS ....... graphics and 3D
        Muffler ... soundtrack


    04 External sources
    \\\\\\\\\\\\\\\\\\\
        C2P routines by Kalms (8 bit) and Touchstone (18 bit)
        ADPCM player v2.1 by Kalms
        Speedychip v1.0.6 by Piru
        Sprite reset by Comrade J


    05 Essential tools
    \\\\\\\\\\\\\\\\\\
        vbcc v0.9a, vasm v1.3d, Asm-One v1.29, Devpac v3.04, vlink v0.12f
        GNU Make v3.75, Titanics Cruncher v1.2
        AGAiff v1.6, ArtPRO v0.94, PPaint v6.1
        WinUAE v2.01
        Visual Studio, UltraEdit, SVN
        3ds Max, Photoshop, Filter Forge, Flash


    06 HSDS3DD
    \\\\\\\\\\
        We are looking for 3D designers who would like to work with us
        on one of our next demos. Please contact us if you are interested. 
        Email Noname at lop@gmx.de, http://haujobb.scene.org/


    HAUJOBB - Wenn's gut werden muss.
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