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Brain Cramp by Studio Arete [web]

Brain Cramp v1.2
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http://www.aretegames.net/BrainCramp

Brain Cramp is a classic arcade shoot 'em up, where lack of new ideas is compensated by
a massive amount of zombies and huge arsenal of weapons to waste them with. 
Scores are updated in realtime through a global live rank system.

BrainCramp is updated frequently, see MOTD and version notifier in the main menu to see
if a new version is available at http://www.aretegames.net/BrainCramp/Home/Download!

How to:
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Use the following controls:

WASD + mouse	to move hero.
mouse button 1	to shoot
mouse button 2	to throw grenade
mouse wheel	to scroll weapons
R		to reload
Q/E		to switch to previous or next weapon, respectively
TAB		to change view
M		to toggle music level
ESC		to pause and quit game.
F9		to toggle FPS visibility
F12		to take a screenshot (saved to BrainCramp install directory)

To change resolution, mouse sensitivity and other settings:

Modify the settings.xml in the install directory.

Credits:
--------

Coding:
 - Pate Blomqvist
 - Tuomas Koponen
 - Petteri Laukkanen
 - Mikko Pihlaja
 - Olli-Pekka Räsänen

Graphics:
 - Ville Kautto

Testing:
 - Gethel, Ender, Urkkeli, Makema, Istaria

Music:
 - Kevin MacLeod (incompetech.com). Licenced under Creative Commons "Attribution 3.0" http://creativecommons.org/licences/by/3.0.

Sounds:
 - CM Shotsounds (Half-Life 2 mod). Public Domain. License and terms of use: http://www.moddb.com/mods/insurgency/addons/cm-shotsounds.

Textures and reference pics:
 - CG Textures. http://www.cgtextures.com/. CG Textures license: http://www.cgtextures.com/content.php?action=license.

Changes since 1.1:
------------------

- Fixed the autoshotgun reload issue
- Fixed firemarshall spawn crash
- Message of the day is shown in game instead of main menu
- Hero and zombies now have animations to show they take damage
- Lawnmower and chainsaw can now be properly loaded
- Lawnmower and chainsaw should now damage enemies properly
- Added new weapons
- Lawnmower and chainsaw now have sounds working
- Fixed shotgun reload animation and reduced the reload time
- Flamethrower bullets should no longer go through wall or get stuck inside the wall
- Beacon damage message now come more sparsely
- Tweaked weapon inventory positions
- Packet is now dropped from a flyby-fighter jet
- Fixed car model which had transparent insides
- Fixed a bug where scores didn't reset between games
- Time passes twice as fast during the day
- Game now starts at 21:00
- More action, faster game pace
- Added missing weapon textures
- Added music and music controls
- Minibosses run, so do some of the zombies
- Long names are truncated in the highscores.
- New background for the highscores.
- Fixed a throng of crashing bugs

Changes since 1.0:
------------------

- Hero's movement is now stopped if beacon is destroyed.
- Added weapon reload animations and reload times
- Bullets now hit zombies better
- FPS can be toggled on/off by pressing F9
- Health percentages are shown (colors slide from green to red depending on percentage)
- Fixed "13rd/13th" bug
- Grenades can now be thrown by right-clicking mouse (grenades cannot be equipped anymore)
- Using Q/E now jumps from first weapon to last weapon and vice versa.
- Also mouse wheel changes weapon
- Inventory is visible all the time
- TAB changes view angle (was: F5)
- Bullet amounts are visible all the time (even if amount is 0)
- MOTD in main menu
- Fixed a number of devious crashing bugs.
- Fixed weapon and car models, textures
- Adjusted lighting, visibility is now considerably better than in v1.0
- Adjusted level: amount of available grenades/ammo/weapons decreased
- Increased zombie amount
- New score system (I wonder which tactic gives the most points...)


Version 1.0
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- First published version
- Basic gameplay, content included
- More to come!


Copyright (c) 2009 Studio Arete.
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