pouët.net

Go to bottom

leizex by Rgba [web]

              _._________ .______    .________  .______/\_
               |    ____/_|  ___/____|  _____/__|   ___  /_
               |   __    /|  \      /_   ___   /_    _    /
               |   \   .:\|   \__  .:/   \_   .:/    |  .:\
               |____\     \_________/__________/_____|_____\
               -//---\_____\------------------------lm!--//-->


                                   leizex

                               under organix


            executable 2k3 graphics by rgba [www.rgba.org] 2008

                                   for fun



 .why.

   coming from function08, in the plane i thought i should try to add some
   fake ambient occlusion to some raymarched celular distance  field. when
   landed and took the train/metro to arrive home i did the experiment and
   it worked quite fine.

   one week after, sunday morning, i decided to fight my terrible headache
   (yep i had too much party saturday night) by staying at bed ant let the
   pc render in the meanwhile a video of the experiment i did in the train
   the sunday. this is the result. you can get the video at

   http://www.rgba.org/prods/rgba_leizex.avi


   in fact the main reason to release this minifast prod is that i want to
   fix something - i always forget to greet some groups, but i didn't want
   to wait until the next prod to let "1/2 - bit cheese" know i love their
   stuff.

   also greets from here to tom dobrowolski, the king of caves and voronoi
   patterns.


.the.code.

   plain raymarching on a distance function. no texture, therefore no size
   limit pressure.


.greets.

   asd   auld  bixo  calodox   collapse  conspiracy  [d]vision  farbrausch
   fairlight    fuzzion   hbc     hornet   kakiarts   loonies  necrostudio
   nocturns      northen dragons    plastic     rebels    software failure
   speckdrumm      spontz     tbc      tbl     timescratchers     traction
   trailer park demos      xplsv    zona neutra    and forgoten


.credits.

   mathesculping, formugraphing and codeshading :: iq :: [www.rgba.org/iq]
   bytemagic and crunching  ::  mentor + blueberry  ::  [www.crinkler.net]
Go to top