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Realtime Generation by Fairlight [web] & Andromeda Software Development [web] & Alcatraz [web]

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        :     :    :   :       :.......        ...................:
        :     :... :...:             ::        ::         .
   .....:          :...........      ::       _::_    ....:................
   ::                         :     _::_      \  /    :   .             _::_
  _::_        ________   .... : ... \  /       \/     :   :             \  /__
__\  /       /       /  .......   :  \/               :...: - - - - - -  \/  /
\  \/ ______/       /  :::::::: ..:____________/\_______________           \/
 \/ _/     /_   ..::: :::::::/\___/          \    /            /\      _____
   /        / .:::::'.:::::\    //    ______//_  _\   ________/-------/    /_
  /    ///// ::::::'.::::://_  _\_______     / \//   /////   /   _   /    / /
 /    /////  ::::::.:::::/   \/        /    /   /___/////   /    /  /    / /_
/_           :::::::::::/    /        /    /   /           /____/       / / /
 /__________/`:::::::::/    /_____________/   /___________/   //_______/ / /
              ::::::::/____/            /_____\           \  /  /_______/ /
[d]vision      `::::'    _______               \___________\/     /______/
   realtime     ::      /\      \_____  _____
     generation        /  \      \    \|  __ |    ________     _________
              ________/_/\ \______\ ___| / /\|__ /       /\   /        /------
__ __ _______|__       |  \/      / |   /_/ /_  |       /------>  __  /-------
 // //         / ______|   \     /--|___\_\/ /\_|   /  /      /  / / /________
// //   - ____/__   |/      \   /      |  /_/: \   /____/    /  /___/ \-------
/ //   /        /___|__      \         |  \ \:  \_/\   /____/          \------
_//___/        /       |      \        |___\_:   \\ \__\  /_____________\-----
_____/________/________|       \________/_ _\ \  /_\/___\____\      _______
|       |__|     /______________\ |_|    |_| \_\/  |  _|_  (__)_____|_    |---
   ______|_ ____  |_  |---|  ____  |  |   |  ____  |     |_|  |       |_  |
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   |___|  | |_____||      |  |_____|  |    | |_||  |   |   |  |   |   ||
______   _|_     __|      |__    _|___|    |   _|__|     __|__|_______||______
    |____| |_____| |_______||____|   |_____|___|  |_______|         |___| !ne7
              |____|


                        i  n  v  i  t  a  t  i  o  n
                       \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
                           p r e s e n t e d   b y


the________  ____  _______   ____
   )      / /   /  )      \ /   /
  /      \ /   /  /        /___/
 /________/___/__/________/__\__ ______________ _______   ____ ______________
   )     _______/ )     _______/ )     _______/ )      \ /   / )     _______/
 _/________    \ /      \__ __  /      \___\_  /        /   / /      \___\_
/_________/___/_/_________//_/ /________/___/_/______/\/___/_/________/___/__
   )    __  /)    / __ )    / __)   _____/     ____/   __  /   __   /  _____/
  /     \/ //     \/ //     \/ /______  _      \ /     \/ /    \/__/_____   /
 /______/\//________//________/________//______//______/\/_____/___/_______/



                       on this occasion comprising of:


  _______   ___       _____    _______   ,--,__    _______   _______   _______
 // -    | // |----, // ___|_ // -    | // ____|_ // -____| // -    | /____
//  _    |//  |    |//      |//  _    |//       |//  _    |//  _    |//  -----
    |         |    |        |    |    |         |    |    |    |    |
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    |         |    |        |    |    |         |    |    |    |    |
_   |    __        __       |_   |    __        __   |    __   |    __
/---'----'/--------'/-------'/---'----'/--------'/---'----'/---'----'/--------
        ___   ____ ____
  /__/ /__  /  /  /   /            from
 /   //___ /  /  /___/           alcatraz




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                                   from
                     andromeda  software  development


                                   und

_________       __/\_          ______    __/\__         ______    ______
         |------\    /---------|    |    \    /---------|    |----|     |
         | |    /_  _\    |    |    |----/_  _\         |    |    |    _|__
   ______| |    | \/ |    |    |    |    | \/ |   ________   |    |       |---
       |   _    |    |    _ ___|    |    |    |   |       |       |   ____|
   ____|   |    |    |    |     |   |    |    |   |_    __|  |    |     |
     ||    |    |    |    |     |   |    |    |    |    |    |    |     |
_____||____|____|____|____|_____|________|____|_____    |____|____|___________
                                                   |_____|
    ___ ____ ___ ___
   /__ / / //_ //__ /__/           from
  ___//   ///_/___//  /          fairlight


        Realtime Generation by Fairlight, ASD, Alcatraz and [d]vision
        -------------------------------------------------------------


            Code, Graphics : Smash / Fairlight (smaash@yahoo.com)

                  Graphics : Navis / ASD (pataridis@yahoo.com)

                     Music : Keito / Alcatraz (keito@keito.co.uk)


               Requires a fast PS 3.0 compatible graphics card, 
               WindowsXP or Vista and DirectX 9.0c installed. 
               
               Navis's info files usually contain a wealth of 
               information about the making of the production. 
               So in that vein, here goes: 
               Gina asked (when I was wasted at Breakpoint - good
               tactic) if I would like to help out on a multi-group
               co-op invite for Realtime Generation. I said "ok"
               with various conditions, such as "if fiver2 does 
               the graphics"; "if I dont have to code anything"; 
               and "if I can get some more booze". And then I
               completely forgot about it. 
               Fast forward to after breakpoint, and I get the mail
               from Gina - "great that you agreed to help out! it
               should contain such and such information!". Well, 
               I was about to mail back and say "sorry, but.." as
               I really didn't fancy getting into another big 
               production straight after BP. But then I talked 
               about it to Navis and he persuaded me it would be
               possible to do something pretty simple and small. 
               Besides, what's the last thing people would expect
               if we did a co-op? Something totally and utterly
               conventional and typically "demo-style". They'll
               never see that one coming!

               We threw a few ideas around and something developed
               using a pulsing ball and cubey background. This
               conveniently required artwork that could easily 
               be made by relative simpletons (e.g. two coders). 
               In just a few hours on a saturday morning I had the 
               skeleton of the demo down. 
               Navis made the rest of the graphics, and I managed
               to suck in Keito to make the track, which he did
               most of from scratch in a single night. Then around
               a week more work followed, mainly tweaking the 
               engine to properly support motion blur, fixing the
               performance on NVPerfHUD and arguing about the 
               font. Soon enough, we were done.  

               Of course, if Navis had coded it it would have ran 
               on an FX5600 and taken half the space. But you 
               can't have everything. 
 
                    -Smash
              

               ---------------------------------------------
               Released at Outline 2008, NL, 1st of May 2008
               ---------------------------------------------


                  The offical invitation to the Realtime
                Generation Festival coming up this summer:


                                   Date:
                                   ----
                             4th-20th July 2008


                                 Location:
                                 --------
                            Museumsquartier Wien,
                         q21 Freiraum/QDK/frameout,
                                 Metalab,
                                werkzeugH,
                                 Vienna,
                                 Austria


                               Information:
                               -----------
              Realtime Generation is the first International
                 Festival of Computer Animation completely
                  dedicated to the demoscene in one of the
              finest locations Vienna has to offer in Summer.


                                Sidedates:
                                ---------
                  Celebrate the Scene Party 18.-20.07.08
                      Warm-up: MEETING Fr, 16.05.08
                           MEETING Do, 19.06.08
                        OPEN-AIR PREVIEW, 02.05.08


        - Demoscene Exhibition - Special Guests - Outdoor Screening -
          - Demoparty - Liveacts - Discussion Panels - Liveacts -


                      Visit us: http://www.dvision.at



                         We send our greetings to:
                         -------------------------

             cncd, orange, ukallstars, triad, shitfacedclowns
             stravaganza, orion,  conspiracy, threestate, mfx
             madwizards,  the black lotus, farbrausch, exceed
             moppi productions, kewlers, neuro ,nah-kolor,odd
             marshals, cocoon, three pixels, dope pc , satori
             numedia cyclops,  melon design,  rgba,  outracks
             xplsv,  andromeda,  plastic,  brainstorm,  still
             portal process , alien prophets, TaaT,  traction 
             residents,  sense amok,  mindlapse, synesthetics 
             tolou, uprough, dcs, excess, loonies,  ephidrena
             equinox, and  all our  friends around  the world 


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[NFO DZIGN AND ASC BY NE7/NAPALM^REBELS^SCOOPEX^TRIAD & UKSCENE ALLSTARS 2008]
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