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WiRED 97 invitation intro 2 by Acme & Imphobia

 ╓──────────
 ║ i M P H O B i A   &   A C M E   P R E S E N T S
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                       ▀██▀ ▀█▀  ▄██ █▌ ▄███▌█▄▄██▀ █▄ ▄█▌ 97                 ║
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                    WiRED 97 (INTERACTIVE) INVITATION INTRO 2                 ║
                                                                              ║
 ╓───    ──╖                                                                  ║
 ║ WELCOME ╠══════════════════════════════════════════════════════════════════╣
 ╙──  ─   ─╜                                                                  ║
                                                                              ║
    YES!                                                                      ║
                                                                              ║
    Here finally comes the second invitation intro to Wired'97.               ║
                                                                              ║
    You've got in your hands the first ever interactive invitation intro.     ║
    Acme and Imphobia teamed up to present you this piece of virtuality       ║
    in order  to remind you all  not to miss  the  scene event  of the        ║
    summer.                                                                   ║
                                                                              ║
    Be sure to attend Wired and discover what a real scene event really       ║
    is. Wired will be a party you really won't want to forget.                ║
                                                                              ║
    Enjoy your ride... and see you there.                                     ║
                                                                              ║
    -Darkness (Imphobia)                                                      ║
                                                                              ║
                                                                              ║
    btw. will you find the secret part?                                       ║
                                                                              ║
 ╓──────────────────────────  ──   ──╖                                        ║
 ║ TECHNiCAL NOTES ABOUT THiS REPORT ╠════════════════════════════════════════╣
 ╙──────────────────────────  ──  · ─╜                                        ║
  (And Statix's personalised bit of the nfo file :))                          ║
                                                                              ║
    ■ Minimum system requirement:                                             ║
                                                                              ║
    486DX   (but pentium is needed really!)                                   ║
    VGA     (VESA2 will look much nicer)                                      ║
    Mouse                                                                     ║
    13M RAM (It is very hard to make it run in less than 12M! >16M is best)   ║
    Most major sound cards are supported                                      ║
                                                                              ║
                                                                              ║
    I was having some problems with PMODE/W and some new ATI SVGA cards, and  ║
    also with some PS/2 style mice. All these problems go away if you run     ║
    under WIN95, or use DOS4G/W. (Type DOS4GW W97INV2 to run this way)        ║
                                                                              ║
    If you have a slow machine or low memory, look at the command line options║
    to find out how to adjust some parameters to make it run on your machine. ║
                                                                              ║
    Firstly you will need plenty of RAM (>12 Megs) and UNIVBE 5.2 or so to    ║
    use the 15/16 bit colour modes. This demo runs entirely in 15/16 bit      ║
    colour using the Linear Frame Buffer of your VGA card. It uses perspective║
    correct polys, texture cached lighting and a portal based engine. I made  ║
    everything from scratch, including complete keyframer, level editor,      ║
    engine & tmapper in about 6 weeks (plus a gap for my university exams).   ║
    The textures are stored in a proprietry JPEG like form to save you some   ║
    downloading time ;) The lighting is raytraced during the intro slideshow. ║
                                                                              ║
    Because this was such a short time (this project has more code than 303   ║
    and Paper put together) there are many things missing, like better        ║
    collision detection (no bugs!) more dynamic lighting etc etc. But I hope  ║
    you like the result anyway!                                               ║
                                                                              ║
    Oh and before I forget, the complete level editor, texture editor, etc is ║
    included as a secret part... but even if you find it it's very nasty to   ║
    use! <grin>                                                               ║
                                                                              ║
    Thanks also to Jay Foad - I asked him (taking the piss) to code me a      ║
    texture cache allocation routine - and he did in it under 4 hours. Thanks ║
    Jay! And of course, Jay is the best coder I have ever met...              ║
                                                                              ║
    The music system is IMS by Pascal (Nik Beisert) and let me tell you, it's ║
    really a lovely system to use. Soon it will be perfect! I must thank      ║
    Pascal a lot for all the cool chats on IRC and the help he has given me.  ║
                                                                              ║
    And did you notice the dynamic reverbing? :)                              ║
                                                                              ║
    If you are having problems making it run, you may need the /t n parameter,║
    where n is a number - 50 is the default. A lower number is needed for     ║
    machines with small amounts of RAM. (and sometimes a higher number will   ║
    help! Experiment!)                                                        ║
    The higher the texture resolution, the nicer it looks. Go on, treat       ║
    yourself! Go and buy another 8 megs of SIMMS ...                          ║
                                                                              ║
    Finally I will use the coder's prerogative and make some personal greets: ║
    Hi to: Chris Killpack, Graham Walker, Simon Poliakoff and Woody for all   ║
    the moral support/bugreports/patience. Glenn Corpes/Bullfrog for the small║
    font and general wonderousness. Peanut for predicting my failure in the   ║
    exams. Darkness for asking me to do this in the first place.PL and Vic for║
    putting up with me. The guys on #coders who talk to me. Findus for being  ║
    a dirty old man. Joanne for being the bright yellow ruler of the universe.║
    Aap for banging on about Designers Republic, and being totally insane.    ║
    Basehead for still having faith.Dune for being a really cool/talented guy!║
    Oi Optix: Nooooooo! Tony Cox/Bullfrog for being the one everyone loves to ║
    hate, persuading me to do maths, and ferrying me to / from work: Thanks!  ║
    Lamb and Leftfield for brilliant albums to code to. Olive for one of the  ║
    best live gigs I've been to... Hmm, I think that's more than enough!      ║
                                                                              ║
        "Life is just a dream we had.... of reality" - Lamb                   ║
                                                                              ║
    -Statix                                                                   ║
                                                                              ║
 ╓────────────────────────────  ──   ──╖                                      ║
 ║ INTERACTIVE MULTIMEDIA EXTRAVAGANZA ╠══════════════════════════════════════╣
 ╙────────────────────────────  ──  · ─╜                                      ║
                                                                              ║
    - Use the left mouse button to go forwards.                               ║
                                                                              ║
    - Press "A" to use the autopilot (you lazy person!)                       ║
                                                                              ║
    - Use the left and right SHIFT keys to scroll the info on the television  ║
      screens.                                                                ║
                                                                              ║
    - When at the race start, press R to start the race (see below)           ║
                                                                              ║
    - ESC to quit, or to leave race mode when racing.                         ║
                                                                              ║
    Can you find the secret part(s)? There might even be a prize to be had... ║
                                                                              ║
                                                                              ║
    COMMAND LINE PARAMETERS:                                                  ║
                                                                              ║
    /t n sets the texture cache resolution; default n=50. Use lower numbers   ║
         for faster loading or if you have low ram size.                      ║
                                                                              ║
    /q   selects quiet mode (no music)                                        ║
                                                                              ║
    /f   switches off the lens flare and ship's fire trail (for slow machines ║
         or hires mode)                                                       ║
                                                                              ║
    /n   to skip the intro/exit bitmaps part, in case you are *REALLY* short  ║
         on RAM! Note that running this in 12M or less is almost impossible.  ║
         If you really want to try hard, type: SET DOS4GVM=1 to enable dos4gw ║
         virtual memory and then run the demo with dos4gw. This is untested   ║
         and if it doesn't work, the only solution is to get some more RAM!   ║
                                                                              ║
 ╓──────────────────  ──   ──╖                                                ║
 ║ HiPPY COMMUNE PRODUCTiONS ╠════════════════════════════════════════════════╣
 ╙──────────────────  ──  · ─╜                                                ║
                                                                              ║
    Many people have recently asked me (Statix) what group I am in. Acme?     ║
    Psychic Link? Well, I suppose I am in both, and neither! The fact is,     ║
    I just like making demos with my friends, and it gets rather tiring       ║
    to explain to people all the time that I am in no group really...         ║
                                                                              ║
    For this reason, after talking to some people on IRC, I decided (only     ║
    half seriously?) to make a new "label", rather like a record label.       ║
                                                                              ║
    After all, in these modern times of the demo scene, it seems that the     ║
    idea of a label under which artists release stuff is more appropriate     ║
    than the rigid structure of a group. (Associativity, inverse, closure and ║
    identity... Damn! Maths) (I guess the music groups have been doing this   ║
    for some time now...)                                                     ║
                                                                              ║
    And so Hippy Commune productions was born. I release this invitro under   ║
    that label, and urge you to include it on your productions to give        ║
    support to this movement! Anybody who wants to can use this name - I      ║
    am not going to try and control anything in any way. It's a commune       ║
    after all! ;)                                                             ║
                                                                              ║
    - Statix                                                                  ║
                                                                              ║
 ╓──────────────────  ──   ──╖                                                ║
 ║ THE FiLES OF THiS ARCHiVE ╠════════════════════════════════════════════════╣
 ╙──────────────────  ──  · ─╜                                                ║
                                                                              ║
    The files included in W97_inv2.zip should be as follows:                  ║
                                                                              ║
    w97inv2 .exe       Intro executable file                                  ║
    lemon   .pak       Intro data file                                        ║
    pinapple.pak       Intro data file                                        ║
    grape   .pak       Intro data file                                        ║
    raddish .pak       Intro data file                                        ║
                                                                              ║
    file_id .diz       File description for bbs's                             ║
    invdemo .nfo       This .nfo file                                         ║
    w97nfo21.txt       Wired'97 information file                              ║
    cheaptrn.txt       How to travel cheaper by train inside Belgium          ║
    map_car .gif       Map if you travel by train + bus                       ║
    map_bus .gif       Map if you travel by car                               ║
    trips   .txt       bus trips organised to Wired'97.
    dreamscd.zip       Imphobia's Dreams CD infofile                          ║
                                                                              ║
                                                                              ║
 ╓───────  ──   ──╖                                                           ║
 ║ WIN THE RACE ! ╠═══════════════════════════════════════════════════════════╣
 ╙───────  ──  · ─╜                                                           ║
                                                                              ║
   Included in this invitro is a little racing game, in case you get bored!   ║
   (why would that happen?) It is really very simple, due to lack of time.    ║
                                                                              ║
   You must simply race around the level, touching the 5 checkpoints in       ║
   order (So be sure to find them before you start the race!).                ║
                                                                              ║
   You will be racing against computer players - when you find them, press    ║
   R to start the race. Good luck!                                            ║
                                                                              ║
   (This is a shit game, but who cares? it's just for fun - and this is a     ║
   meant to be a demo! remember? :)) Unfortunately there was no time to work  ║
   on the AI of the computer players. OK OK! Enough excuses...                ║
                                                                              ║
 ╓────────────────────  ──   ──╖                                              ║
 ║ CREDiTS FOR THiS PRODUCTION ╠══════════════════════════════════════════════╣
 ╙────────────────────  ──  · ─╜                                              ║
                                                                              ║
               Coding·····································Statix              ║
               Graphics & level·······························PL              ║
               Music·········································Vic              ║
               Prose····································Darkness              ║
                                                                              ║
 ╓─────────  ──   ──╖                                                         ║
 ║ CONTACT ADRESSES ╠═════════════════════════════════════════════════════════╣
 ╙─────────  ──  · ─╜                                                         ║
                                                                              ║
                                                                              ║
    E-Mail:                                                                   ║
                                                                              ║
    Alex Evans (Statix)                                                       ║
    ajbe2@cam.ac.uk                                                           ║
                                                                              ║
    Vic/Acme                                                                  ║
    vic@luna.nl                                                               ║
                                                                              ║
    Pascal Loef (PL/Imphobia)                                                 ║
    ploef@vpresence.com                                                       ║
                                                                              ║
    Jeff Van Audenhove (Darkness/Imphobia)                                    ║
    darkness.imphobia@interweb.be                                             ║
                                                                              ║
    Visit the Wired'97 WWW at http://people.pctrading.be/wired                ║
    Visit the Imphobia WWW at http://www.infomaniak.ch/~imphobia/             ║
                                                                              ║
                                                                              ║
 ╓───  ──   ──╖                                                               ║
 ║ DiSCLAiMER ╠═══════════════════════════════════════════════════════════════╣
 ╙───  ──  · ─╜                                                               ║
                                                                              ║
    This material is  *not*  freeware.  You are allowed to copy it without    ║
    restrictions  for  non-commercial  use.  No payment of any kind may be    ║
    charged for  this product or  any combination of products  or services    ║
    including  this  product  without  our  authorisation  and  officially    ║
    written license.  Commercial use, especially the industrial manufactu-    ║
    ring on any data storage media (which includes CD-Roms) and their dis-    ║
    tribution without our expressed permission is  *strictly*  prohibited.    ║
    This program or the data files  contained therein  may not  be altered    ║
    or modified without our written permission.  You take full responsibi-    ║
    lity for the operation of this software  and any consequences thereof.    ║
    We, the creators, can  not  accept liability  for  damages or failures    ║
    arising from the use of this software.                                    ║
                                                                              ║
 ╓───────  ──   ──╖                                                           ║
 ║ DREAMS CD-ROMS ╠═══════════════════════════════════════════════════════════╣
 ╙───────  ──  · ─╜                                                           ║
                                                                              ║
    There still are some Imphobia's DREAMS Scene CD-Roms available. If you    ║
    haven't got your copy yet, be sure to get it now! For more infos check    ║
    the information package (dreamscd.zip) comming with this archive.         ║
                                                                              ║
 ╓──  ──   ──╖                                                                ║
 ║ GREETiNGS ╠════════════════════════════════════════════════════════════════╣
 ╙──  ──  · ─╜  (NO ORDER)                                                    ║
                                                                              ║
    Impact Studios, Zuul Design, AcmE, Speed, KlOon, The Kounsil, Surprise    ║
    Production, Cascada, Pulse, Psychosquads, Tfa, Triton, Majic 12,  Dust    ║
    Witan, Nooon, Gollum, CodeBlasters, Hemoroids, Admire, Hornet, Extreme    ║
    Xography, Tran, Anarchy, Bonzai, Sorcerers, Complex, Skull, DCE, Purge    ║
    Orange, Frontline Design, Sonic,  Twilight Zone, Avalanche, Yodel, EMF    ║
    Subnormals,  Silents, @, Renaissance,  New Age, Inertia,  Velvet, Grif    ║
    Absolute!, The Black Rain,  Titanic, TET, ACiD, iCE, KLF, KFMF, Iguana    ║
    Cybernetic Dreams, Flash Prod, Mental Design,  Nostalgia, Prime, Logic    ║
    Design, Epical, Hypnosis, Scoopex, Isch Crew, Sirius Cybernet, Crypton    ║
    Capacala,  Core,  Exalt, Arkham, Deus, Diffusion,  Distorsion, TFL-TDV    ║
    Hypernova,  The Natives, $pa,  Future Crew,  Virtual Visions,  Phantom    ║
    Design,  Adrar Design, X-Ess, Traxx, Valhalla,  Live,  Amable, Proxima    ║
    Inferiors, Hirmu, Domi*Nation,  Fascination, Neutron, Massive, SuccesS    ║
    Pure Resistance,  Reality, Cosmopoliz, RR, Tlotb,  Purple, Weird Magic    ║
    Ketchup Killer, Kamelot Team,  Tpolm, Abyss, Essence, Artwork, Dolphin    ║
    Dubius, Psychic Link, Subliminals            and all the one we forgot    ║
                                                                              ║
 ╓──────────────────  ──  ·                           ·  ──  ─────────────────╢
 ║          SEE YOU ALL AT WiRED'97 & TASTE THE REAL PARTY FEELING.           ║
 ╙────────────────────────────────────────────────────────────────────────────╜
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