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L!MIT

		    
   		            LIMIT - FINAL VERSION
			    
		       4kB-Intro for Mekka&Symposium'99
  			
			 
  			      by Blue & Hijacker

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				  DISCLAIMER
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  The authors of this work accept no responsibility for any consequences of
  the use (or misuse) of this product, whether they be direct or indirect
  consequences of its use.
			 
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			     HARDWARE - REQUIREMENTS
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  - 386 CPU & 387 FPU required
  - PENTIUM133+ strongly recommended
  - 8 MB SYSTEM-RAM 
  - about 400 KB Base-Memory
  - a VESA2.0 compatible GFX-card that supports 640*480*32bpp
    ( try UNIVBE (r) if you run into problems with that )
			
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			        About the Intro
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  This Intro was finished in only two days at Mekka&Symposium'99 ( MS99 ).
  It features:

	· SVGA - TRUECOLOR - GFX in 4KB (640 x 480 x 32bpp) !
  	· 32bit protected mode
	· Animated Objects
	· Dynamic Lightning & Camera moving
	· Scene-Book
	· Own Packer for Party-Version ( Decruncher is 122 Bytes )
	· Coded in 100% assembler - using our own code only.
  
  The main difference between the final release and the party-version is that
  this version supports all possible configurations of memory and gfx-cards.
  (what means it should run well with raw, xms, dmpi, vcpi ...) and contains
  a lot of errorchecking and errormessages.
  For size-reasons the party-version was only able to run under DPMI (like it 
  is provided by WIN95 in the DOS-Box ) using a GFX-card with at least 
  2 MB VRAM accessable via LFB. There are no errormessages at all and only
  minimal error-handling - so if the party-version does not run you may have
  not the right configuration ...
  For these reasons the final-version is a lot bit bigger than the 4K-limit
  but you can enjoy the comfort ...

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		           CREDITS - CONTACT - GREETINGS
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  > who did what ?

	Blue:
	 ■ 3D - stuff
	 ■ Debugger
	 ■ Packer/Decruncher

	Hijacker:
	 ■ ProtectedModeInterface
	 ■ Grafics-Interface
	 ■ Object-Generation

  
  > How to contact us ? 
   
     Write us an email:
  
	   Blue	    -  blue@cs.tu-berlin.de
	   Hijacker -  wagner@yager.de

  > We are still looking for a (good) musician ... 
    ... so if you are interrested - contact us !

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