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Above by lkcc [web] & Bauknecht [web]

==============================================================================

		    	         A B O V E

                            v0.9 (party version)

				    by 

				   LKCC

                        released at Breakpoint 2007 
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>> About
	
	This is definetely the last demo with our old DirectX-7 engine "Subraum". 
	Originally planned for Evoke 2006, pixtur didn't find the guts to finish it.
	Lately he needed a playground as distraction from personal problems,
	and so we finally put it together.



>> A demonstration brought to you by

	MAD^BAUKNECHT			>> stDOTmaderATgmxDOTde	>> coding
	PIXTUR^LKCC			>> thomasATpixturDOTde	>> design / sync
	NERO^LKCC			>> neroATgreyworldDOTde	>> pixels
	GLOOM^PORTAL PROCESS/EXCESS	>> 			>> music

	Feel free to contact us.

	Meet us at next Breakpoint, Assembly, Evoke, TUM


>> Lyrics

	Above the horizon
	I see birds flying home
	going somewhere in cadence
	each on their own
 
	Maybe I should believe
	That┤s the End of the game
	itÆs for me to let go
	and no one to blame

	Sitting here in scent the of Vacancy
	Reaching down for the sky
	fingers as tentacles of appetite
	my shallow mask stays here to cry

	The ever spinning void
	My thoughts don't care to fill
	so I will fight until I am dead
	for time to stay Still



>> Greetings to:

	Bonzaj ^ plastic
	Sire ^ Bauknecht & Lego
	Stingray ^ scarab
	Krill ^ Plush
	Dalezy ^ Mad Wizards
	Helge ^ Helgejobb
	Cynic ^ Still
	Pirx ^ Still
	Mr.Pet ^ Einklang
	Fiver2, Ryg, Gizmo, Chaos, kb, wayfinder, cp ^ Farbrausch
	Sharon, Digisnap ^ Matrix
	Unreal ^ Sunflower
	Gargaj ^ Conspiracy
	Admiral ^ Elyssis
	Alien ^ bitfellas
	Tim ^ bitfilmfestival
	Madstop ^ Ethic
	Rames ^ Remedy
	Sniper & Ray ^ Scarab
	Hunta, Eric ^ Brainstorm
	Muhmac ^ Speckdrumm
	Minas ^ Calodox
	XXX ^ Haujobb
	Slack ^ Necrostudios

	
>> Respect to:

	Kewlers / MFX
	The Black Lotus
	Plastic
	Conspiracy
	Ephidrena
	Moppi Productions
	Sunflower
	Tpolm
	Stravaganza
	Nesnausk
	Adromeda Software Development
	Cocoon
	Mad Wizards
	Portal Process
	A.N.D.
	Hellcore
	Exceed
	Bypass
	Adapt
	Traction
	Matt Current
	Visualice


<< Suggested hardware:

	1.500GHZ+ &&  512mb+ && (gforce4 || ati9600)+
	no pixelshaders required


>> Tested on:

	P4 / 700mb / Nvidia 4200TI 128mb -> fine
	PM / 1024mb / ATI M9700 64mb -> fine
	P4 / 256mb / Nvideo 4200TI -> long precompute
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