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wait by T.O.Y.S. [web]

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                            **  **   *** * **  ****  v1.2
                                    T.O.Y.S.

Placed 3rd with 297 points at Error In Line 2001 at eastern 2001 in 
Dresden / Germany thanks to all who voted for us.

[Credits]
PeyloW / T.O.Y.S.                      AiO / T.O.Y.S.
  Programming, texture maps and design.  Music and graphics.
TAM / T.O.Y.S.                         Exocet / Pyjama
  Optimisations.                         Marvellous graphics.
Evil / DHS                             Noring / NoCrew
  Excellent demo system.                 Brilliant mp2 player.
Earx / FUN
  Inspiring edges renderer.

[Requires]                             [Supports]
  Atari Falcon030                        Accelerators and clones
  4Megs of RAM                           Fast-RAM

[Software used]                        [Hardware used]
  Arteffects 2.5                         Atari Falcon030
  Apex Media 2.0                         Amiga 4000
  Devpac 3.10                            IBM ThinkPad 390E 
  Digibooster 2.21                       Atari TT
  Ligthwave [6]                          
  Paintshop Pro 6                        
  Personal Paint 7.1
  PurePascal 1.0

[Effects in order of appearance]
Abdicative alpha blending, clipped stretch blitting, environment mapping, vector 
dots, depth shaded tunnel, sparkle phong shading, morphing vector, clipped 
hidden line vector, volumetric lightning, radiosity ball, cartoon shaded phong, 
multi object scene replay, morphing phong, 3d meta blobs and a few variations of 
those.

[Words from the authors]
Firstly we would like to give our gratitude to our friends and loved ones who 
have supported and put up with us during the production of this demonstration.
We would also like to give our thanks to the great people of the Atari demo 
scene for support, comments and great inspiration. A kind word must also go to 
Rubberduck of TBL for the inspiring e-mails about 3d meta blobs and of course 
the great demos that inspired us a lot.

[Why v1.1?]
  1. It does no longer crash after approximately 2 minutes and 30 seconds.
  2. It only requires four megabytes of ram instead of ten.
  3. FPS boosted by 12.5%.
  4. Refresh rate and monitor is now user selectable.
  5. A new "dithered" mode for those who like 1x1 pixels (hi evil and deez).
  6. A new flat-shaded alpha-polygons effect.
  7. Hidden lines removed.

[Why v1.2?]
Because immediately after the release of v1.1 evil of DHS confirmed that the bug 
that cause the demo to crash after 2 minutes and 30 seconds was still there.
The bug could not be detected on a standard Falcon, as the lower frame rate did 
not allow the illegal frame to be rendered. That should have been corrected now.
Additionally from v1.1 the dithering mode has been improved and now looks much 
better.

[Special hello]
NoBrain of NoCrew for the kind help with tracking bugs and hints that made
direct from disk replay of mp2 file possible.
Tam of T.O.Y.S. for never ending optimisations.
Evil of DHS for taking care of the Atari scene.
And everobody for the kind words we recieved after eil, the incorrect result
where the best advertisments we could ever get.
Linda my lovely girlfriend, I promise this will be the last I do for this demo.

[Word of warning]
The RAM requirements where reduced by compressing graphics in memory and by 
replaying the mp2 direct from disc if not enough ST-ram can be obtained.
For reasons unknown the direct from disc replay does not work under MINT, owners 
of four megabyte Falcons must therefore run the demo from plain TOS.
Quitting the demo from the start up menu will produce two bombs it is not 
harmful and TOS as well as MINT will work correctly afterwards.

[Legal notes]
THIS PROGRAM AND DOCUMENTATION ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY 
KIND, NOT EVEN THE IMPLIED WARRANTY OF MECHANTABILITY OR FITNESS FOR A 
PARTICULAR PURPOSE. BY USING THE PROGRAM YOU AGREE TO BEAR ALL RISKS AND 
LIABILITIES ARISING FROM THE USE OF THE PROGRAM AND DOCUMENTATION AND THE 
INFORMATION PROVIDED BY THE PROGRAM AND THE DOCUMENTATION.



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