hostile by TeVe
"hostile!" pc-demo by TeVe, released at marast'04, czech republic. Technical Info: Known bugs: - texture compression support is needed to run this demo perfectly - 16 bit mode is experimental, there can be depth buffer fight bugs - At Win95/98/ME there's no display frequency configuration ability - Medium and low quality textures are experimental use only if you haven't got enough VGA memory (Med.:less than 64MB, Low: 16MB or less) - This demo is a "threedayafterwork" production, don't expect to much Windows: Needs an OpenGL 1.3 compatible videocard (with lot of ram) and a standard dsound soundcard. Should run without hardware t&l also... in high quality texture mode you need at least 64MB VGA ram Windows bugreports: pasy@freshmindworkz.hu Linux: You need the following softwares to run in linux environment: - XFree86 4.2.1+ - glibc 2.3+ - OSS driver (without KDE's arts or Gnome ESD sound server) And do not forget to give execute rights to binary: chmod +x hostile.lnx Linux bugreports: pontscho@makacs.poliod.hu All textures are stored so no precalculation needed... This demonstration made with GPL or freeware modules/compilers. If this version crashes, please report (it should work fine with nVidia GeForce cards though). Credits: Code: pasy,Pontscho Gfx: Maxie,TokY,pasy Music: Just Contact: E-mail: pasy@freshmindworkz.hu Homepage: http://www.freshmindworkz.hu/demoscene 2004/04/17 * * TeVe a fresh!mindworkz brand * *
[ back to the prod ]