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Code Red by SquoQuo [web]

       _______   __________      _____      __________   ______
  __  _)     \\__\        \\_____)   (_____//        /__//    (_  __
  )_\ \_______________                          _______________/ /_(
                     |      S Q U O   Q U O     |
     _____           |      ____                |     ____
   _/  __/___________!______)   \_______________!_____)   \________
   \______    _/  ___     _/       ___  _/  ___     _/       ___  (
        /_____\___\    \_______/)_______\___\    \_______/)_______/
                   \___(                     \___(elD 
                    _|                          |_
           _________\       P R E S E N T S      /_________
     __  ___)         ______     ____     ______         (___  __
     )_\ \___________\\     \___\\__//___/     //___________/ /_(
                     Code Red                         0a000h 2004


Zamma schreiba ruled!
Guten Tag liebe Partygemeinde dann erstmal!
This time some short artsy demo made in about 4 days... Well, I'll
guess you can see *that*
Enough writing...

 
  credits
 /======/
 code                Hopper
 design              Hopper Bugger Yoda
 music               Genetic Gemini
 ASCII logo          elend


  usability hints:
 /===============/
 choose a resolution (just 32bpp modes from now on, sorry folks)
 fullscreen          (i guess you know, what this does)
 no sound            (mainly for testing or buggy soundcards (never heard of that))
 show stats          (gives you some infos)
 min. freq.          (On winxp/2000/nt systems this will select the lowest shown refresh frequency.
                      mainly for video probs, especially on beamers)
 use S3TC            (enables dxt5 texture compression. doesn't do much to the quality, but speeds
                      up the whole demo by approximately 20-30%)
 no feedback         (should disable the feedback fx, maybe in the final version ;)


  issues:
 /======/
 older cards don't support grabbing correctly in windowed mode. so if you get ridiculously low
    frame rates, try running in fullscreen (which is always adviced)
 always try the latest drivers, especially ati cards have major speed issues with older drivers


  requirements
 /===========/
 >must have<
 proc                >=500MHz
 graphics card       any OpenGL1.2 compatible card supporting multi-texturing
 ram                 >=128MB

 >should have<
 proc                >=1000MHz
 graphics card       >=Geforce2GTS
 ram                 >=256MB


  tested on
 /========/
 athlon 64 3200+  radeon 9800xt(256mb)catalyst 4.1     512mb  xp
 athlon XP 1700+  radeon 8500 (64mb)  catalyst 3.1     512mb  2000
 athlon 700       geforce 4mx (64mb)  detonator 43.45  256mb  98se
 athlon 550       tnt2        (32mb)  detonator 21.83  192mb  98se     major speed problems/heavy artifacts
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