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noint10h by Desire [web]
[nfo]
screenshot added by HellMood on 2019-03-23 00:29:41
platform :
type :
release date : march 2019
  • rulez 15
  • is ok 2
  • sucks 0
popularity : 52%
 52%
  • rulez 0.88
alltime top: #10506
added on the 2019-03-23 00:29:40 by HellMood HellMood

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Warning: Some BIOS implementations have a bug that causes register BP to be destroyed. :)
rulez added on the 2019-03-23 01:42:15 by Ramon B5 Ramon B5
Nice
rulez added on the 2019-03-23 02:03:01 by Wutz Wutz
textmoooooooooooooooode!
rulez added on the 2019-03-23 07:30:28 by sensenstahl sensenstahl
excellent! .. and now I've a chance to understand the tunnel after disassembling this small code :)
rulez added on the 2019-03-23 07:38:10 by TheMechanist TheMechanist
very impressive!
rulez added on the 2019-03-23 09:58:22 by gorgh gorgh
Nice one!
rulez added on the 2019-03-23 12:26:22 by violator violator
nice
Very good!
rulez added on the 2019-03-23 14:00:42 by Adok Adok
nice =)
rulez added on the 2019-03-23 14:13:37 by iks iks
Is this the first time when you used HLT? I don't remember it from your code. This is the cheapest way of timing! With this instruction my last released intro can be 8 byte shorter! It's not really new find anyway... already readable in this archaic text also.
rulez added on the 2019-03-24 08:59:16 by TomCatAbaddon TomCatAbaddon
@TomCat, used it recenty in loadbar and back then for the wiki article showcase for PC speaker output. I know it since i started coding because it appears as bright green in this overview which of course caught my attention ;) There are several reasons not to use HLT though. In a normal display loop with "stosb" you don't get a notification of a frame end, you have to check for yourself (test + jnz = 4 bytes). Then you need place for a framecounter (reg/mem) and you have to increment it (inc = 1/2 bytes). Also, if you're unlucky, you get 9.1 FPS instead of 18.2 because the last timer interrupt is just over :D Here, the carryflag is set twice per frame, so it's already down to 9.1 FPS but i figured this time it's okay ;) All these problems don't occur when just using the 0x46C way. HLT + framecounter produces clean frames (no value changes midframe) but i found that pseudorandomizing the screen location worked well as workaround and even stands out as a stylistic effect (+3 bytes, see lucy). So, yeah, i'm not using it much. I'm retrying from time to time to make it work though ;)
added on the 2019-03-24 13:03:35 by HellMood HellMood
...carryflag is CLEARED twice per frame ^^
Additional note: when doing really small intros (8b - 32b) i almost always left out time sync completely, so in the places where i could have used HLT i just spared the byte ;)
added on the 2019-03-24 13:19:18 by HellMood HellMood
Good!
rulez added on the 2019-03-31 00:36:23 by Black Dragon Black Dragon
Hell yeah HellMood
rulez added on the 2019-03-31 12:00:44 by rain_storm rain_storm
Nice tunnel
rulez added on the 2019-04-02 10:22:54 by Queen_Luna Queen_Luna
So so.
added on the 2019-04-06 03:13:51 by AntDude AntDude
...missed that one almost...thumbs for the codeporn :-)
rulez added on the 2019-04-07 19:49:36 by Kuemmel Kuemmel
For the size and the effect itself..
rulez added on the 2019-08-25 19:28:43 by sim sim

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