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Torus by CMR
screenshot added by stfsux on 2011-06-19 16:44:10
platform :
type :
release date : june 2011
release party : Birdie 2011
compo : combined demo
ranked : 8th
  • rulez 0
  • is ok 4
  • sucks 1
popularity : 46%
  • sucks -0.20
alltime top: #63238
added on the 2011-06-15 10:30:30 by Queen_Luna Queen_Luna

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not my kinda 4k, but nice anyways
Code: do { [...] z+=1; } while (z<300&&[...]);

SPARTA MARCHING? You are doing it wrong (damn, that was slow).
sucks added on the 2011-06-15 22:05:48 by las las
Bwahahaha, well, you're almost right! There's actually a maximum of 400 steps until it gives up!

The distance estimator is so unreliable (because of the major twisting which I perform) that I have to multiply it by 0.1 to get something reliable. Even with 400 steps, this is not enough to avoid artifacts at higher resolutions.

This, as you discovered, makes the intro very power-hungry. The compo hardware was a GTX 480, which was enough for it to run 960x540. Adjust the resolution accordingly to your hardware ;)
added on the 2011-12-21 01:04:27 by cmr cmr
I hear a short bit of music and then it segfaults.
added on the 2012-03-01 17:39:53 by FreeFull FreeFull
@FreeFull: What hardware and software are you running?
added on the 2012-03-25 13:22:02 by cmr cmr

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