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Yew by Mnemonic
[nfo]
screenshot added by  on
platform :
type :
release date : september 1999
release party : Rage 1999
compo : pc 256b
ranked : 2nd
  • rulez 15
  • is ok 4
  • sucks 0
popularity : 53%
 53%
  • rulez 0.79
alltime top: #9911
added on the 2001-06-05 15:33:06 by Zone (leZone) Zone (leZone)

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good 3d, but not well designed
I like this 256bytes 3d gouraud polyhedron a lot! You don't see very regurarly 3d on 256bytes...
rulez added on the 2001-10-09 10:30:39 by Optimus Optimus
Zone, what is well designed for you? people usually doesn't like its colors. well, I was so little and I had not much time. it's unopt. yew2 is somewhat better.
I like this object. I learned from Boreal that it's a 'truncated octahendron'. I accidentally found it.
people love 3d in 256b. yew would be the 1st on the party, but there was a 256b with music ;). it's so different, 256b intros with or without music :(.
added on the 2001-11-09 18:48:26 by shr shr
256b 3D rulez!
Yes, the edges are a bit "jaggy", but hey, it roooolz :)
rulez added on the 2001-11-22 13:31:12 by Gargaj Gargaj
shr, i am able to write a triangle_fill procedure that has 2400 bytes! therefore a admira your intro as the well. ...as well :). anyway, i'm interesting in 3d in 1/4 kb and might sometime try smth' with wireframe
added on the 2001-12-17 12:32:46 by crs crs
crs, yew doesn't contain a filler ofcoz, but points. more exactly, big squares. it's rather simple.
but a triangle filler in 2400 bytes... how you did that?! my rotating gouraud shaded cube was so big when I started to code in pure asm! you did something wrong or your filler is special :)
wireframe is harder than points and not so impressive in 256b, I think...
added on the 2001-12-28 10:10:28 by shr shr
crs: 2400 bytes for triangle scanner-filler?! Wuff... my Z80 version had about 200 :) Of course I don't count unrolled bresenhams... your routine must be special ;]
shr: I apologise, two years ago I run out of ideas and used almost the same design for 1k intro Mathricks for ZX Spectrum :) It does exactly the same with regular polygon filler, dithering etc. Sorry, I give at least thumb up ;]
rulez added on the 2001-12-28 11:08:09 by baze baze
Shr: 3d bob squares and no polygon filler? Hehe,. I didn't knew that before! Good idea! I also have heard now that the gouraud shading on your intro may be not real, but shading according to Z or something..

Hmm,. I finally guess that polygon filling and things like that, are too much for 256bytes. Most 3d routines I have seen in tiny intros are based on 3d bobs,voxels, e.t.c..
added on the 2002-02-11 22:45:57 by Optimus Optimus
Yeah
rulez added on the 2002-04-19 09:16:41 by t-owl t-owl
Very nice one, indeed it looks like gouraud-shaded polys, but I guess z-shaded pointsprites would give that effect in a fraction of the code size :)
rulez added on the 2002-10-06 19:39:40 by Scali Scali
very nice
rulez added on the 2004-03-24 21:17:03 by Ger Ger
Rules! Allthough it probably looks more leet than it really is :P
rulez added on the 2004-03-24 22:07:07 by Duckers Duckers
Nice 3D, background is a little iffy.
rulez added on the 2004-10-03 01:12:25 by sea_monkey sea_monkey
Nice shading and an eye catching object shape..
rulez added on the 2005-05-27 22:11:34 by rio702 rio702
Great!
rulez added on the 2006-05-08 22:59:19 by Preacher Preacher
rulez added on the 2006-05-08 23:40:13 by p01 p01
rulez added on the 2006-08-26 18:39:02 by wie8 wie8
rulez added on the 2007-06-08 14:12:53 by bdk bdk
rulez added on the 2007-06-08 14:17:42 by Pirx Pirx
looks really nice :D
rulez added on the 2012-06-27 23:12:40 by sensenstahl sensenstahl
computer graphics
added on the 2018-09-25 10:22:22 by noby noby

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