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Impulse from Nowhere by Digital Devotion
[nfo]
screenshot added by Gargaj on 2003-11-30 21:03:32
platform :
type :
release date : november 2003
release party : Dreamhack 2003
compo : combined 64k
ranked : 1st
  • 14
  • 38
  • 22
popularity : 65%
 65%
  • -0.11
alltime top: #43329
  • _dylan_ _dylan_ [code]
  • wkk wkk [graphics (models)]
  • Qdor Qdor [graphics (textures)]
  • bzz bzz [graphics (textures), design (ideas)]
added on the 2003-11-30 21:03:32 by Gargaj Gargaj

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a decent try on a generator intro.
good synth, nice texgen, nice objects and anims.

but there's still work to do. the textures are bad, there is no shading, there are no mipmaps, the cameramovements are jerky, so i guess i'll keep a sharp lookout for their releases later :)
rulez added on the 2003-11-30 21:05:17 by Gargaj Gargaj
oh and it drops back to windows with d3d debug. my desperate try to fetch a debuglog crashed it entirely :)
added on the 2003-11-30 21:07:03 by Gargaj Gargaj
OMG. Buttugly and boring.
sucks added on the 2003-11-30 21:10:42 by l-boy l-boy
This intro is quite interesting, however, the textures are really really bad...
I noticed a few graphic bugs too...
added on the 2003-11-30 21:20:28 by ndj55 ndj55
Coder colours galore. ;)
added on the 2003-11-30 21:30:07 by tomaes tomaes
.sound is nice, scenes are ok
but what sux is that there are "just" 3d-scenes without any realtion to the msx...no syncs, no change of scene on msx-change. it didnt realy touched me :/
but i liked the msx :)
extremly fucking bad production..

* Bad meshes
* Bad textures
* No shading at all
* One pattern-song

Wouldve been an ok 4k....
sucks added on the 2003-11-30 21:57:55 by Hatikvah Hatikvah
However, maybe this was a satir production of project genesis, if so iam sorry for my post..

Acctually i thought about project genesis all the time... And laughed... so thanks for the laugh... But if its meant to be serious: HAHAHAHAHA YOU SUCK!! =)
added on the 2003-11-30 21:59:32 by Hatikvah Hatikvah
it was just an attempt to test our introengine... it was a fail on some points and a success in others, still gfx bug, and the textures weren't that good but we actually don't have any 2d gfx artist wich can do them for us. i hope the final of this intro grow =)
added on the 2003-11-30 22:00:26 by _dylan_ _dylan_
sorry to say this for a first prod, but.. yuck. :)
sucks added on the 2003-11-30 22:13:37 by gloom gloom
I just can't help it but I've grown bored stiff with most intros that's been released after fr-08. 3d flyby intros with an end scroller. ;) Honestly, this could be alot better with nice textures and a little bit of new ideas. Your next one will be great!
added on the 2003-11-30 22:19:43 by ekoli ekoli
Ok for a first prod...
music was cool, though the sounds where abit whimpy... and 3dflyby is boring... through in some eyecandy next time and it will be fine :)

not bad but not good ;)

added on the 2003-11-30 22:19:44 by velo velo
you already apologised for the textures, and this is a first prod so i guess i shouldn't be too harsh...
but: is it only my machine or this is butt slow at some places? (at the endscroller, and at one of the tunnels, where it is most noticeable.)
And never forget synchros. never. or if you do, do it in an elegant way... not like this...
added on the 2003-11-30 22:22:05 by FooLman FooLman
omg, ugly textures, very unsolide engine and the music sounds like from scoopex 4k intro at breakpoint 2003
sucks added on the 2003-11-30 22:34:59 by elkmoose elkmoose
technically good, but sounds so familar with scoopex synth :D (how that?) all in all ok production, and handshakes to dylan :)
rulez added on the 2003-11-30 22:36:03 by NuKem NuKem
Hey! Nice work! I like idea of authors' names show :) Stylish enough...
I see, you like Farb-Rausch, eh? - "... is on the keys ..." etc ;) I like them too! Continue workin on it! And one more world: I've got sound-crack-like effect when objects moves fast especially in the elevator with fans...
rulez added on the 2003-11-30 22:36:05 by alfsoft alfsoft
how deep could a coder sink to release shit like this? even its ripped. compare the 4k from scoopex (BREAKPOINT) to this one, its the same (softsynth) but the quality of this produdction suck so much ass. unbelievable. so please dont rip next time. lamers in time!
very sucks down!!!
sucks added on the 2003-11-30 22:40:41 by fishbone fishbone
sorry, i forgot, but why could this lame production nr. 1 of dreamhack? there must be something wrong.. dreamhack sucks too from now on!
added on the 2003-11-30 22:42:17 by fishbone fishbone
@nuke the scoopex4k synth was a completely different (and actually was a sample generator) and lostcluster did it... but if you mean of the vst i did for scx you are right.. it's the same.. i did it so i reused it, i see no problems ;) thanks for the handshake.. handshake to you too.
@fishbone: actually i can release the source code and if peci/lostcluster do the same u'll not see a line equal... i don't see how it can be ripped.. the 4kb code was pure asm.. mine is pure c++, i don't see any scene wich looks the same and the object generation method it's COMPLETELY different.. but well if you want to thinks that, u are free.. just don't say bullshits you can't prove
added on the 2003-11-30 22:44:12 by _dylan_ _dylan_
I'll echo what everyone else said about the awful textures, but that aside I think this is a very promising debut.

The groundwork for the engine is in place, it just needs a bit more touching up. Hopefully they can use all the criticism here to guide them in the right direction for their next intro. I'll save my vote until then. :)
added on the 2003-11-30 22:45:47 by Wade Wade
debut???
the coder already released other productions in scene, so why is this a debut or first demo??? BLA
added on the 2003-11-30 22:49:13 by elkmoose elkmoose
Umm... Your first 64K outing. It's a little more ambitious than most other debut intros. Texture generator, soft-synth, many scenes, etc..

But it's missing so much: The textures -- yikes! The music is kinda repetitive. Modeling is dead simple and not very inspired. (And maybe it's just me, but those benches weren't attached to the ground...)

Ah well, it can only get better from this point. It's seems most of the tools are in place, now something good needs to be made with them.
this production hangs a lot on my machine
p4 2ghz/geforceFX 5200
:(
added on the 2003-11-30 22:58:18 by elkmoose elkmoose
ah nuke.. i forgot to say that this synth was coded when i was in scx yes.. but it was NEVER used in a scx production..
blue knot used another synth (wich i coded too)

@fr-666: yes i coded other 3 scene productions.. but actually this is the debut of the group, of the introtool and of the softsynth
added on the 2003-11-30 22:58:37 by _dylan_ _dylan_
actually i think this prod is ok. its not state of the art but nice ideas. lets see what comes next. and i bet there will come neat stuff in the future!
added on the 2003-11-30 23:04:43 by trigger trigger
thats clear, when someone fails, the excuses are the out dropper, but thats easy. :D too easy! you failed at that lame production and thats a fact. get it. getit!x2! and fuckings to nuke he sucks!!
added on the 2003-11-30 23:13:41 by fishbone fishbone
fishbone.. i'm not using any excuses.. the textures aren't good. we don't have any 2d artist wich can make it and this is the best buzzie and trigger can do (actually they are coders), i'm simply saying that accuse us to rip something is a complete bullshit
added on the 2003-11-30 23:21:09 by _dylan_ _dylan_
pretty cool :) But would be much better with other textures, they where to0 dark and dull :( Music is pretty decent. The scrolling text just cut at the end here, didnt manage to read the last part and i realy hate the expression "at the keys" hehe. But not bad for first production :) Keep it up!
rulez added on the 2003-11-30 23:26:40 by LHS LHS
uhh, fucking horrible
sucks added on the 2003-11-30 23:30:20 by dairos dairos
fishbone: and fuckings to nuke he sucks! thank you, tell me the reason why? lets analyze: you dont like your mommy, father, and you even dislike your brother. ok thats the fact. i pay you a brainwash, just contact me! and speak to me at next party, you will get hiospital thrown!hehe. dylan: it sounds like the drums from scx-4k-ahead, but no doubt the gfx is rule (technicaly) but improve with the textures, or at least tell teh gfx guy to improve . still thumbs up!!!!!!!!!!!!!!
added on the 2003-11-30 23:31:49 by NuKem NuKem
sucks ass on every front. excruciatingly simple and immature coding (which would be ok for a first prod actually), no visual features, no design at all, horrible colors, even worse texturing, lighting perhaps? and besides that, it's as stable as a stengun (made one of my machines reboot).

presto.
and nuke, you're just pathetic :)
sucks added on the 2003-12-01 00:24:41 by superplek superplek
Thumb up for making one of Plek's machines reboot!
rulez added on the 2003-12-01 01:17:17 by Shanethewolf Shanethewolf
ehm.. okay, the objgen isn't that bad, quice nice scenes actually, but it can be improved as well..

the textures are YUK! and they ruin the entire intro. no lighting either. and no sync at all.

sorry, but this really sucks.

and fix that softsynth, I heard some clipping.. (and you know, we have something called "stereo". ;) )
sucks added on the 2003-12-01 01:39:19 by fox fox
okayish object generator and a good number of scenes besides.

but then, low-res, low-detail textures (often without filtering and mipmapping), "debatable" choice of colors, uninspired camerawork, no sync to the music (that doesn't fit the intro at all), no lighting, numerous glitches in the coding department (notably bugged frustum culling with objects visibly plopping in, scroller plopping in and out, etc), and the overall lack of polish (z-fighting galore, visibly non-fitting stuck-together geometry, glitches in the transitions)...

not bad for a first prod (tho atleast some if not all of the people involved aren't first-timers), but there's just too many sucky things about this intro to give it a rulez.

so i'll give it an "ok" and wait for hopefully better and more polished further releases. (breakpoint maybe? :)
added on the 2003-12-01 02:06:43 by ryg ryg
music is disastrous... gfx & scene are catastrophic... a very bad prod... i don't know how it could be finished 1st... maybe everybody was drunk or sleeping
sucks added on the 2003-12-01 02:41:06 by spengler spengler
after looking at the screenshot, I'm not downloading this at a gunpoint...
sucks added on the 2003-12-01 07:56:50 by bhead bhead
let down badly with very poor textures and dreadful music.
added on the 2003-12-01 08:21:39 by darkus darkus
this has won ?
the scene is dead...

but i dont think this is possible in 4k,
arnewisse, it´s your turn now...
added on the 2003-12-01 08:45:50 by Igoronimo Igoronimo
pure shit.
sucks added on the 2003-12-01 09:09:08 by kusma kusma
umm first prod. negative: looks and sounds bad. positive: lots of 3d in 64kb. important things to improve: next time use lighting (or if it was 100% ambient, choose better :)
sucks added on the 2003-12-01 09:52:34 by shadez shadez
uhhhh
sucks added on the 2003-12-01 10:55:36 by qaz qaz
I know Dreamhack lost it's credibility years ago, but 1st place? :(
added on the 2003-12-01 10:59:13 by Shifter Shifter
shifter: a blurry bigscreen can do alot for a prod :)
beside the fact that i know there was alot of work behind this im sorry to say that i agree with almost all comments here, but i'll bet your next one will turn out alot better! :D
sucks added on the 2003-12-01 12:27:21 by lithis lithis
not bad, for first intro!
designs and textures sucks, the camera is drunk, i dislike your first prod... but i hope i'll give a thumb up for your second one ;)
sucks added on the 2003-12-01 16:16:45 by vagus vagus
urrrrrr... those textures totally raped the intro :( .. nevertheless respect for the 'attempt' doing a FR-like intro... looking forward for your next release :)
sucks added on the 2003-12-01 17:11:40 by maali maali
judging by the screenshot and the maturness in this forum i guess this one gets a thumbs down.
sucks added on the 2003-12-01 20:20:14 by rasmus/loonies rasmus/loonies
s`plek[bps+dmg]: hmn, i havent commented long time a post from you, even if you were shooting against us, but now its time to say: shut up, life in lameness, and please wank at your room, you just suxx :DDD ..but i make an offer: lets speak about it, contact me, think you know how. so!!!
added on the 2003-12-01 22:13:16 by NuKem NuKem
wtf? you want to wank together with him???
added on the 2003-12-01 22:53:13 by Gargaj Gargaj
let's write some rows about this intro.
first of all, this is just a test of our introtool/engine. Im really sorry for the horrible textures, never send a coder to do a gfx-guys work. other then that i think the scenes are quite nice, wkk did a great job!
added on the 2003-12-01 22:58:48 by bzz bzz
you don't have to be a gfxer to do some quite ok textures -.- ...
I hope you've notice that your engine is bad and has a lot of bugs..
added on the 2003-12-02 00:13:22 by kainoladd kainoladd
nice travelling with a bad music
added on the 2003-12-02 00:16:46 by sokoban sokoban
yep, music sucks, textures suck as well, firsttimers production, partyversion - which is not finished yet, and yes, it completely rulez for it's pretty complex modelling. although i personally don't like this kind of intros/demos, i have to admit, these guys have potential. thumbs up for a good idea ... hope to see a final version soon.
rulez added on the 2003-12-02 04:42:02 by q q
ugly.
sucks added on the 2003-12-02 12:40:54 by kimi kardashian kimi kardashian
cmon!, textures arnt that good i agree, but overall i find it neat. this is digital devotions first release, give them some time and the will kick butts. how do i know? - they kicked me out of the group :p (no hard feelings guys) /M
added on the 2003-12-02 12:52:58 by mempheria mempheria
pro: generator
cons: textures, tiling, lighting, design

this is probably a too ealy release. let's see final, but this one isn't ok like. sorry
sucks added on the 2003-12-02 13:12:08 by makc makc
Yet another tool testrun :) we get lots of these lately, I'd say this may be the promising sign for new levels of intro standards withinin a year or two...
As a test of an introsystem, I think this is a success, although there would be lots of stuff to improve, but you surely know that :)
added on the 2003-12-02 13:43:38 by BoyC BoyC
like boyc said. Its engine test season, and this is another one with some promise.

But as an intro, its seriously ugly of course. Well, i'll wait for the final for the thumb.
added on the 2003-12-02 14:19:29 by psonice psonice
PIV 2.4 Gb + GeForce 4 Ti 4200 here.
don´t work :(
added on the 2003-12-02 19:28:33 by tolemaC tolemaC
Hm okay, I don't think the problem is with the code (although I can't say it's too impressive, that doesn't really matter) but the fact that this intro just seems to copy some other demos/intros (and rather badly at that) and goes 'okay, this is enough'.

a little innovation never hurt anyone (except the native americans perhaps, but they got rescued by, ohhhh, let's say Moe).
added on the 2003-12-02 20:45:31 by sagacity sagacity
I think it is nice to see the native americans come out of their wigwams and do an intro without any lighting from time to time.. I expect more smoke signals in the final version.
added on the 2003-12-02 21:02:34 by loaderror loaderror
Music was ok, bad textures, demo itself look-a-like late 90´s 3d-flyby.
But I dont give thumb down cause this is first intro.
added on the 2003-12-03 16:37:46 by blueflame blueflame
I can see why people like it and why people don't like it... As it is, it's a solid meh.
It would be better imho if 1.) The patterns used on the textures were of consistent and higher resolution (and higher grained), 2.) If they fit the objects they were texturing, and 3.) If the colors of the textures were more consistent (in a gray scene, having something bright brown or green is garish)
The sliding feature with the benches in the subway scene was interesting...
Other than that it was good.
added on the 2003-12-05 06:33:37 by crusader crusader
i saw the first scene, before it spectacularly crashed my pc with a load of corrupted shit on the screen, requiring a reboot. fuckings for that, at least.
before that happened, what i saw was some reasonably decent 3d and animation for a 64k, but really incredibly appalling textures and bad music. and then there's the renderer.
the weird thing here is that you got a quite hard part right (the 3d and animation works), yet forgot to do all the comparatively very easy bits (like hm, lighting?).
oh, and was the frustum culling code really so bugged as to require providing different exes with and without?

time to go away for a while and fix your rendering code, guys, then come back with something decent.



added on the 2003-12-08 11:54:49 by smash smash
"s`plek[bps+dmg]: hmn, i havent commented long time a post from you, even if you were shooting against us, but now its time to say: shut up, life in lameness, and please wank at your room, you just suxx :DDD ..but i make an offer: lets speak about it, contact me, think you know how. so!!!"

gargaj's reply on this suffices :)
added on the 2003-12-08 12:38:07 by superplek superplek
... you mean you're interested?
added on the 2003-12-08 17:15:04 by Gargaj Gargaj
no gargaj i'm not - you're mistaken :)
added on the 2003-12-08 23:54:01 by superplek superplek
BoyC: maybe you think the introscene will evolve with this lame test intros.. Good for you, but when you wake up you will notice this is how intros has been done for ages now, and it hasnt evolved anything the last years.. Hell, not even FR-08 was 'new' technologywise... It just had a funky scroller, and a great softsynth (ok, that might be considered as 'new'.. realtime softsynth that is)..

Seriously, primitive generators arent fun!
added on the 2003-12-09 17:04:50 by Hatikvah Hatikvah
I am not a fan of the colors nor the textures.. sorry.
sucks added on the 2003-12-12 09:09:27 by violator violator
The texture generator needs a serious improvement, but the rest was rather ok :P
added on the 2003-12-12 10:23:36 by shash shash
sound & image skipped on my 2.8ghz p4 with gf4 420 go
added on the 2003-12-18 18:16:16 by pan pan
ugly textures, some graphic bugs, horrible music and really boring. quite nice meshes for 64k though.
sucks added on the 2003-12-21 18:07:13 by hhhhhhh hhhhhhh
I must thimb it up. Did anyone notice it was a software renderer? Just look at the floor jumping around, no hardware will give you that. And it's fairly fast as well! This already diserves a thumb up. Okay, synth is somewhat simplistic and the textures are nor really inspired (they rarely are in beginner intros), but else it was quite a good start.
rulez added on the 2004-01-30 00:22:42 by eye eye
eye: not at all. the intro uses d3d9. check out the import-table if you are in doubt. The shaking is proabebly a result of too large ground-planes etc
added on the 2004-01-30 00:51:39 by kusma kusma
and BELIEVE me, all hardware will give you errors like that, eye. We don't live in a world with infinitive precision.
added on the 2004-01-30 00:55:23 by kusma kusma
word. eye is a fool :)
added on the 2004-01-30 09:06:44 by superplek superplek
I see that it imports Direct3DCreate9, however that's the only way to create a surface in DirectX 9 since DirectDraw has been eliminated and its functionality merged into Direct3D

Ok, i believe you that hardware could also start jumping around, but i'm still not 100% convinced. I unpacked the exe and i don't see any other pointers to what it would be. Neither by scanning for strings nor by walking dependencies. Not that DirectX would tell much since it all goes through offsets in pointer tables!

Still, i would not believe *anyone* would release a prod where texturing mode is set so stupidly as here if it was hardware rendered!
added on the 2004-01-30 18:26:30 by eye eye
it is hardware. we were just to dumb and forgot about texture filtering :( will be fixed in the final.
added on the 2004-02-01 21:02:26 by bzz bzz
I see that it imports Direct3DCreate9, however that's the only way to create a surface in DirectX 9 since DirectDraw has been eliminated and its functionality merged into Direct3D

DirectX still installs ddraw.dll for compatibility, thus you still can use DirectDrawCreate.
added on the 2004-02-01 21:05:38 by Gargaj Gargaj
nice, promising debut intro \o/
rulez added on the 2004-02-01 22:22:57 by inno_inq inno_inq
extremely boring :(
sucks added on the 2004-04-16 20:43:29 by _andre _andre
Quite average, but a nice try nevertheless. The first one is never easy :)
added on the 2004-11-17 21:27:34 by Preacher Preacher
Its ok!
added on the 2004-11-30 17:26:52 by erpherman erpherman
more than ok, half thumb up
added on the 2005-01-08 14:00:24 by las las
Another "product"'s illegitimate child. And like most of his offsprings needs a soap and comb.
Very dynamic and well connected parts, but no texture filtering suprised me a lot (we have it for free on most of modern cards, don't grudge). Very promising for a test production, but i don't remember any more 64Ks from you guys. Are you making "paradise" or what?
rulez added on the 2005-01-22 18:36:11 by kraviz kraviz
decent for a first prod but i wouldn't want to see it again..
added on the 2005-01-31 08:17:50 by psenough psenough
I liked it! Normals and lighting would have been nice though. Much content in 64k.
rulez added on the 2005-06-13 23:26:54 by jimmi jimmi
maybe we should make another 64k and focus a bit on design ;)
added on the 2005-06-17 16:12:39 by trigger trigger
reminds me duke nukem 3d
added on the 2005-07-10 19:36:06 by rmeht rmeht
Average.
added on the 2005-07-10 19:56:30 by ALiEN^bf ALiEN^bf
...
this is thier first, so i will spare them the full wrath of my eyes, but i have solo handcoded better...

proof: opengl > d3d
Crashes after the first scene here.
added on the 2006-03-10 23:27:28 by StingRay StingRay
nice
rulez added on the 2009-09-20 02:37:09 by Queen_Luna Queen_Luna
Thumb up for the music.
rulez added on the 2009-10-23 18:58:03 by Defiance Defiance
Not very bad scenes, but textures are, as everyone said, horrible.
added on the 2013-11-26 18:33:14 by Dgemie Dgemie
Makes me want play quake2 again.
rulez added on the 2014-02-02 21:58:52 by Pirx Pirx
Actually, now I find this to be a quite interesting production, to say the least (and, to some degree, always did)!.. Maybe it's not everything it could have been, but the architecture is quite tasteful and really feels good! And the music is not actually unfitting, if you think about it (although I indeed imagined something different when I first watched this intro - I apparently watched demos without sound for some reason at the time)...
rulez added on the 2017-05-29 11:10:19 by Dgemie Dgemie

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