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Soul Splitter by Cocoon [web]
screenshot added by mayday on 2017-04-17 20:17:45
platform :
type :
release date : april 2017
release party : Revision 2017
compo : pc demo
ranked : 1st
related :
  • 74
  • 18
  • 10
popularity : 68%
 68%
  • 0.63
  • 1
alltime top: #1156
added on the 2017-04-17 20:17:45 by mayday mayday

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! war ja klar, nech :D
rulez added on the 2017-04-17 20:20:54 by FOSTER FOSTER
It's OK!
rulez added on the 2017-04-17 20:31:00 by makary23 makary23
Nice demo.
rulez added on the 2017-04-17 20:35:26 by ham ham
■■■ROCKS■■■
rulez added on the 2017-04-17 20:38:38 by ltk_tscc ltk_tscc
Hardly unpolished and rushed, and reused ideas. I dnt like the cheap 3D city fly by, like from Deus Ex games.

But cannot give a piggie, catching music and technical brilliance and 3D modelling is awesome as always.
rulez added on the 2017-04-17 20:45:09 by Trauma Zero Trauma Zero
Viel Bum Bum mit konzeptionslosem Durcheinander.
added on the 2017-04-17 20:46:47 by MelK MelK
A NICE KICK IN THE FACE
rulez added on the 2017-04-17 20:48:21 by rem rem
ouch ! kick ass ! love it :)
rulez added on the 2017-04-17 20:50:00 by yogib33r yogib33r
High productionvalue, kickass fast-paced music and some really delicious graphiceffects! This ride gives me the goosebumps! I love it! <3
rulez added on the 2017-04-17 20:51:32 by aricz aricz
Stunning visuals, (a little too) fast paced for me and the music kicks the fun right out of it.
added on the 2017-04-17 20:53:53 by CONS CONS
visuals are awesome. but the totally overcompressed stresstest music detroyed the prod for me. fuck the loudness war.
added on the 2017-04-17 21:00:55 by dq dq
COCOOOOOOON! <3
rulez added on the 2017-04-17 21:16:08 by tbw tbw
Looks nice but the music completely spoils the demo for me.
added on the 2017-04-17 21:17:17 by StingRay StingRay
Cocoon delivers AGAIN'
rulez added on the 2017-04-17 21:22:21 by gaspode gaspode
Awesome tech & sync and a massive tune! I want more!
rulez added on the 2017-04-17 21:23:41 by mayday mayday
This was the BEST FUCKING MUSIC I ever watched in a compo and it NAILED it. Great stuff, from all being involved, where especially that insane driving music completely got me.
rulez added on the 2017-04-17 21:26:56 by Dascon Dascon
Yes! Drum'n'bass tempo seems to go up a notch with each release - I like it! :D I could still do with more consistency in sync, but beyond awesome none the less!!
rulez added on the 2017-04-17 21:29:00 by hornet hornet
(soundtrack: https://soundcloud.com/2methylbulbe1ol/test-demo )
added on the 2017-04-17 21:37:03 by hornet hornet
Awesome visuals as always, nice "polygon 2nd skin" FX. Maybe town "static like 2d background" views could have slighly move ? I'd love to work with some of your scene layers (normal map, zbuffer, light) on an Atari STe hicolor sci-fi project ;-)
rulez added on the 2017-04-17 21:37:42 by Cyg_BLaBla Cyg_BLaBla
Hi. I will release the tune as free download when i will be home.
rulez added on the 2017-04-17 21:43:10 by 2methyl 2methyl
it s a party version...rushed as always.... lots of thing to change (camera in city,synch, change the credits parts , add 2 scene not present in the demo etc etc ;)
added on the 2017-04-17 22:47:29 by ntsc_ ntsc_
Great visuals (and code, i guess :p )!
rulez added on the 2017-04-17 22:54:52 by roudoudou roudoudou
Not a drill. <3
rulezcdc added on the 2017-04-17 22:55:04 by las las
Excellente démo, mais je suis resté un peu sur ma faim :((( mais en faisant quelques changements ça pourrait le faire ^^
Petit conseil à Guille !!! serait'il possible de faire les scènes tunnels (que j'adore) en 2 séquences ??? une lente et qui permet d'apprécier les séquence et une speed pour le coté délirant..
Sinon à part ça que du bon ;)))
Ah si j'allais oublier, les scènes en ville ça manquait de profondeur dans le visuel.
Par exemple refaire le même effets sur les murs des immeubles comme dans shapeshift :)))

J'ai vraiment hâte de voir la version finale en espérant que les petits conseils soient pris en compte.

Et encore merci pour cette démo qui déchire bien ;)
rulez added on the 2017-04-17 23:03:44 by Rafale06 Rafale06
mental overflow
added on the 2017-04-17 23:05:00 by seppjo seppjo
Easily a thumb up for those superb great visuals...on the other hand no risc taken and feels a bit like "more of the same" for me...
rulez added on the 2017-04-17 23:08:43 by Kuemmel Kuemmel
dope!
rulez added on the 2017-04-17 23:31:55 by psenough psenough
Rocking!
rulez added on the 2017-04-17 23:58:24 by 4pLaY 4pLaY
soulless music.
sucks added on the 2017-04-18 00:02:48 by kimi kardashian kimi kardashian
The demo was nice; I don't recall it being particularly exciting, but I think I was hoping it was when it started playing. Still, it looked good. The beam slide I think named the contributors rather than the group, which was interesting.

Quote:
it s a party version...rushed as always.... lots of thing to change (camera in city,synch, change the credits parts , add 2 scene not present in the demo etc etc ;)
I tend to dislike "final releases." I can understand fixing bugs and making sure it works for more people than just the demobox, within reason, but sometimes the changes made make the demo entirely different. Different from what we saw, what we voted on, what we decided we liked|disliked|etc. This has been released, seen by a packed party hall and many more streamers online. This is now a snapshopt of history and until you can time travel, you can't change that.

Anyway, that's just my opinion. Others may feel differently.
rulez added on the 2017-04-18 00:22:41 by Starchaser Starchaser
Nice beginning. The rest was a letdown though.
added on the 2017-04-18 02:19:03 by rudi rudi
Superb graphics as always. This 30s future cars are really cool! Eagerly awaiting the final with polished cameras etc.
rulez added on the 2017-04-18 03:50:33 by rloaderro rloaderro
360 Mb of content...
But the DNA scene is the best for me.
rulez added on the 2017-04-18 08:21:20 by Manwe Manwe
ok
rulez added on the 2017-04-18 10:13:48 by fyrex fyrex
- Static meshes
- Flyby
- Reused content
- Nothing new
- 360 Mb

I wonder why there's people who like this kind of stuff. Cocoon, stop making benchmarks, please.
sucks added on the 2017-04-18 11:15:27 by Ized Ized
omg. yet another cocoon flyby. really. no kidding.
feels like i have seen it like zillion times before.
i'm pretty sure i have.
sucks added on the 2017-04-18 11:18:08 by sq sq
100% badass. Really love your style!
rulez added on the 2017-04-18 11:29:34 by Corial Corial
Okay guys, after some deliberation I'm thumbing this down. Here are my reasons in order of importance:

- Re-use of visual concepts which have already been re-used.
- Music is ridiculously over-the-top in relation to the visuals (although I enjoy such intense music). The music is going completely crazy while... some anonymous droid slowly moves around for a static camera, through a mostly static scene. Something more chilled or even ambient would have worked better there (as in, well, Blade Runner... you know...).
- No shadows in the city scene at all (that makes it look flat and cheap, and in fact it IS cheaper that way). I don't think any of the other scenes had shadows either. Shadows are important for your realistic style. How it is now, it looks like a Playstation 2 game (ouch!).
- Obvious roughness map tiling on the wet floor in the city. That stuck out like a sore thumb.

Obviously I've seen better work from Cocoon before so I don't really understand the lack of quality this time.
sucks added on the 2017-04-18 11:51:26 by fizzer fizzer
i have to second ized somehow, but i still like it.. maybe one could have made it half the length to reduce the amount of lengthy/unnecessary flybys?
rulez added on the 2017-04-18 12:22:44 by toxie toxie
A serious kick right into the face.... Massive and great!
rulez added on the 2017-04-18 12:29:23 by Sapphire Sapphire
Enough of the same, seriously.

"Shad 2" was 20 years ago and kicks balls heavier than this.
sucks added on the 2017-04-18 13:19:12 by AzzaroMWI AzzaroMWI
kicks ass, not balls.
rulez added on the 2017-04-18 13:24:01 by SiR SiR
it is amazing
rulez added on the 2017-04-18 14:18:17 by w0lf w0lf
Great work this time. Really liked the demo in general.
The city-animation felt good, nice look at and follow camera routines, however the camera-scanner moved a bit too fast and out of control. Like the idea, though.
As most of the city, industrial and raw-terrain-environmental were really smashing, it felt awesome to see all the new represented effects there. Like how the subtle light from the tubes (GI+AO), glimmered! That was stunning. What caught my breath was the organic spline-things with morphing attributes and surfaces. Made it looks totally wicked! The metablobs kicked ass! Just one heavy aspect, the awesome music should have been mixed better to suite the "bigscreen soundsystem", however I know the withdraw too(been there myself since I contributed in compos as well).
Great demo! Keep it up guys and happy birthday :D
added on the 2017-04-18 14:23:58 by Xiny6581 Xiny6581
not this time...sorry.
the huge disconnect between visuals and music (which is a bit too dull for my taste) made me impatient.
i was glad, when it ended.
added on the 2017-04-18 14:30:13 by a-move a-move
Enjoyed it and looking forward to the final as this was obviously rushed. Music felt slightly chaotic. That line effect over solid objects and some colours were a favourite. I didn't really care too much for some ideas being too obviously pulled from beeple's ZERO-DAY (https://vimeo.com/140163198) but not done that well.
rulez added on the 2017-04-18 14:44:10 by dodke dodke
Not sure about the visuals vs. the soundtrack - somehow the soundtrack has A LOT more power than the visual seems to have. Maybe it lacks proper synch?, but oh my, that soundtrack! It's.... gaaaaaaahhh....
rulez added on the 2017-04-18 16:28:47 by maytz maytz
the city scene was really nice and well done, rest is just 'press ntsc's belly button for more sci-fi content' and thus more of the same. it's done nicely, but, it gets repetitive.
added on the 2017-04-18 16:32:39 by maali maali
The renderer works really well (as in the last N prods, I suppose it's the same :-) ) when things are moving and shaking. Less so when standing still in the city. Overall a good show, although I agree with many that we've seen it before.
rulez added on the 2017-04-18 18:42:55 by Sesse Sesse
Unfortunatly freezes in the middle of the demo on Win7-64bit here :/
added on the 2017-04-18 20:04:37 by ltk_tscc ltk_tscc
Indeed it's all a bit "seen before", but the relentless pace and overall polish more than makes up for it. Deserved winner.
rulez added on the 2017-04-18 21:41:51 by Alpha C Alpha C
seen before, but still solid.
rulez added on the 2017-04-18 22:07:28 by Frequent Frequent
awesome demo although I feel like there is reused content (the street or something ?) but maybe I'm wrong. whatever, nothing bad enough to hit the piggy thing. <3
rulez added on the 2017-04-19 00:36:54 by p0ke p0ke
Bam. :)

You can easily tell in the demo when it went from original script to we-re-out-of-time-so-just-cram-in-more-cuts, but it still works well enough. I'm looking forward to watching a final version: let us know what you had in mind and don't let some arbitrary deadline set that prod in stone!
rulez added on the 2017-04-19 01:11:09 by Zavie Zavie
I'm somewhat neutral about this installment by Cocoon because I enjoyed the visual look of the city scenes and the effects that followed are indeed very demoscene-ish, which is of course very cool, however the music got annyoing really fast.

I also feel like Farbrausch has told a far more compelling story within a cityscape with 'Debris' years ago - and that demo was only 117kb in size ;)

Still a nice prod to showcase to new people curious about the demoscene. It certainly does not have to hide and I'm glad this won over the ridiculously awful 2nd place production in the compo.
added on the 2017-04-19 03:04:51 by SunSpire SunSpire
Cool demo
rulez added on the 2017-04-19 09:29:17 by bitl bitl
Boom!
rulez added on the 2017-04-19 13:22:53 by _Ook _Ook
+ solid.
+ The initial scene.
+ Final credits and skull scene

For some reason the framerate drops on the "streets" sequence. I have the theory that the rain drops fx has to do _a lot_ with this issue: when no rain the framerate is smooth and neat.

The music drum'n'bass whatsover-sub-genre is not my thing, so I early give up attention and lose all sense of connection to the streets sequences. :( My fault.
rulez added on the 2017-04-19 13:39:07 by JaK JaK
<3
rulez added on the 2017-04-19 14:58:54 by rp rp
Thumb for the honest attempt to tear down the party hall with that soundtrack. :)

Apart from that, yeah, torn between "it's obviously really good" and "they're showing the same stuff they've been showing for years now". If I had a wish I'd wish for more off-the-rails Cocoon stuff like Sandbox Punks or even Glon 243 in the future
rulez added on the 2017-04-19 15:16:03 by kb_ kb_
I admit I hadn't fully watched any Cocoon demos for the past 3 years, so I did a Cocoon marathon from 2012-2016 before watching this demo (and holy crap, is this group prolific!). Maybe because of that, I felt like Soul Splitter was a "Cocoon's greatest hits" compilation with more decibels thrown at the soundtrack. I feel like TBL could've replicated this on an Amiga 060 with 95% of the impact. Even if the city scene (which had the same Bladerunner vibe as the one from Shapeshift) had a zillion light sources and a bajillion polygons, the camera was still most of the time so it didn't really matter. Maybe the ever-decreasing framerate has something to do with it, but We Stand Divided, Shapeshift, and Terminal 7 wowed me much more than this one. I hope they can continue work on it so it feels more complete. Would also be nice to alter the motif and color scheme a bit next time (what kb said).
added on the 2017-04-19 16:30:01 by phoenix phoenix
The tonemapping and colorshift are giving me eyecancer, music and visuals feel disconnected until the tunnel hits, animation of the drone looks kinda clunky, lots of unmotivated camera movement in combination with some "not so awesome" angles, the scenes do not employ any connection what so ever... the whole demo is basically trying to shove down "random" visuals into the audiences throat, using a massive track as lube.

I usually like your stuff(in the same way I like easy to watch mainstream blockbusters from time to time) but with this one you crossed the threshold way too far, sorry.
sucks added on the 2017-04-19 18:10:55 by LJ LJ
Ok, sorry guys I don't want to do this but this is just further downhill from the last couple of releases. You guys have the most amazing engine in the scene but rush the content during the party.

The 3D work is mostly excellent again of course (though I'm seeing some disturbingly low resolution textures) but the camerawork and cutting makes no fucking sense. This is just a meaningless juxtaposition of a realistic (ymmv) city scene with a static plastic looking dude next to some seen-before (albeit cool) DemoObjects™. I could elaborate on more technical shortcomings but I think fizzer & others already covered everything else I had in mind.

I don't usually complain about harsh mixing or lack of dynamic range in music like this but fucking hell the audio is just one messy noise sausage. It was almost unbearable in the hall.
sucks added on the 2017-04-19 18:25:11 by noby noby
On one hand, you guys can do a lot better when you focus - of course who am I to throw stones about rushing prods.

On the other hand, if your rushed prod is still better than anyone else, well, maybe that's not your fault :)
rulez added on the 2017-04-19 18:25:26 by Gargaj Gargaj
Cocoons prods are so good that they need levelled up pouet criticism. Just like after levelling up you meet that new warlock/guy with ferrari/classmate with atari lynx that make you realize you are still shit.
added on the 2017-04-19 18:30:38 by rloaderro rloaderro
But those cameras could have moved a bit *disappears in ninja scrum master smoke*
added on the 2017-04-19 18:38:13 by rloaderro rloaderro
the city scene cameras did seem a bit slow for the sound that was going on. but the overall quality of the engine and soundtrack still pulled it through imho.
reading back these anti-comments now i have to agree there are some valid points around. and i hope next cocoon prod is less rushed and more polished or on a different look & feel.
added on the 2017-04-19 18:43:43 by psenough psenough
the tension is building -- how many times will cocoon release the same demo?
sucks added on the 2017-04-19 18:47:08 by msqrt msqrt
By the way, did spot some familiar looking animations playing on the big screens in that city scene..? There are animations from FLT/CNCD "Ziphead" and "Instant God" at least.. ;)
added on the 2017-04-19 18:59:27 by mayday mayday
I thumbed up for the engine enough times in recent Cocoon demos, so that's no longer a mitigating factor when the contents itself is re-used stuff, rushed, and completely uninspired. Sorry.
sucks added on the 2017-04-19 19:04:52 by Kylearan Kylearan
WOAH!
rulez added on the 2017-04-19 21:13:16 by Steel Steel
Massive amount of work. Looks a bit rushed here and there, but definitely a massive production.

Was the last half somewhat inspired by this: https://vimeo.com/channels/beeple/140163198 ?
rulez added on the 2017-04-20 01:06:19 by Punqtured Punqtured
attitude.

this was super massive at the party!
rulez added on the 2017-04-20 17:07:04 by gentleman gentleman
During the deus ex like flyby scene (which was good, but that last part was way too static for my taste) I thought "hey, they're doing something different for a change", but then it descended into the same stuff I've been seeing for years now and that leaves me kinda bored now, never mind the technically excellent execution.
tl;dr: I remember nothing of it except untz untz neon untz blob bling untz
Do something different, guys, you have the tech and the skills!
added on the 2017-04-20 18:19:28 by dojoe dojoe
Up for the visual presentation. Directionwise I would've preferred a Scandroid'esque soundtrack.
rulez added on the 2017-04-20 21:55:22 by d0DgE d0DgE
Sequence with taxi makes me think at a lucid dream , Luc Besson rulez !!! ;)
Next demo : Glon 243 for Amiga ? 2nd Cocoon demo on this support :p
Une bonne démo scénarisée humoristique pour les grands enfants, miam !
Thanx les gars
rulez added on the 2017-04-21 09:51:08 by mikedafunk mikedafunk
Congratz guys!
rulez added on the 2017-04-21 10:16:03 by spiked-maniac spiked-maniac
no wonder it won, a real crowdpleaser. not my style, but definitely thumbs up
rulez added on the 2017-04-21 12:59:40 by nagz nagz
The permanent-maximum-mayham music is absolutely unbearable after 2 minutes...
added on the 2017-04-21 17:07:57 by hfr hfr
The only bad point is that (with all respect for other groups who released a PC demo...) you didn't had real challengers...
rulez added on the 2017-04-21 21:32:35 by RaHoW RaHoW
Now you've got to tell me how you managed to "rush" 350 Megabytes of compressed data :)
This rather look like severals weeks (if not months) of hard work to me.

Thumb up because reasons.
rulez added on the 2017-04-22 10:01:26 by fra fra
Good as always
rulez added on the 2017-04-22 16:24:12 by tifeco tifeco
nothing fresh but i like it, especially the scenes after that nuttin' face. but i still wonder what might happen if you guys go crazy contentwise.
rulez added on the 2017-04-22 20:01:02 by sensenstahl sensenstahl
what sense said =)
rulez added on the 2017-04-23 16:51:34 by HellMood HellMood
XXX and those trains rule, this demo is awesome!
rulez added on the 2017-04-24 15:53:31 by megmeg megmeg
I normally dig Cocoon's productions, but the city scene really had a "poor man's 3D Mark demo" feeling to it. If you can't compete in that discipline, do something else.

Otherwise business as usual - good stuff, albeit the reuse is growing strong.
It feels like a recycled demo, but the overall looks good. However, I had a very strange feeling about the city scene in which it looks like you’re rendering into a smaller framebuffer and upscale, which gives a poor and weak visual aspect.

Also, chromatic aberration is a nice effect, but you over abuse it.

The music is “regular”. Boom boom. Not my cup of tea.

In the end, as always, a good demo, but not as good as I thought it’d be. :)
rulez added on the 2017-04-27 10:28:13 by phaazon phaazon
Loved the Blade Runner like part, very convincing! :-D
rulez added on the 2017-04-27 17:51:34 by baah baah
Ca pète ! ;-p
rulez added on the 2017-04-28 21:54:29 by unix unix
Love it!
rulez added on the 2017-04-29 09:51:55 by Cosmocat Cosmocat
Soul Splitter was ok
added on the 2017-05-09 09:36:09 by d-swi d-swi
Tour de force Cocoon style. The last 30 seconds save it for me :)
rulez added on the 2017-05-10 14:52:46 by Preacher Preacher
reminds me of the game Hard Reset....
rulez added on the 2017-05-16 16:25:27 by B1aSz B1aSz
Congrat ! the gi rendering is great ... Exploiting its probes to do what it was not expected to be used for ... For the best effects of the demo... pure style ...
rulez added on the 2017-06-02 21:57:39 by Hellflip Hellflip
Powerful enough to split my soul.
rulez added on the 2017-06-03 01:13:38 by Zplex Zplex
Insane amount of work and content, amazing! Very nice.
rulez added on the 2017-07-04 10:35:21 by golem golem
Good start and end. A bit too long winded in the middle section. Top graphics as usual.
rulez added on the 2017-07-13 22:10:22 by raer raer
Quote:
it s a party version...rushed as always.... lots of thing to change (camera in city,synch, change the credits parts , add 2 scene not present in the demo etc etc ;)


Hello NTSC ^^ ,

The final version is coming soon ?
added on the 2017-08-14 00:27:47 by Rafale06 Rafale06
Nice rocking demo :)
rulez added on the 2017-08-18 23:02:34 by Queen_Luna Queen_Luna
Worthy Cocoon demo, with an interesting background story, good effects and nice flow. Well done!
rulez added on the 2017-09-01 15:21:46 by tomkh tomkh
super dynamic for a cocoon prod and with the usual unbelievable quality
rulez added on the 2017-09-16 03:35:14 by beefheid beefheid
Size don't matter in great demos
rulez added on the 2017-09-29 20:39:41 by Volantis Volantis
Nice graphics and music, but huge filesizes and bad connect between storyline and soundtrack, so piggy.
added on the 2017-09-30 09:39:12 by 100bit 100bit
Holy shit, this is terrible. Music is uninspired and annoying. Graphics look like 80s. That chromatic abberation is way over the top and adds just another pile upon the bad scenes. Supercheesy ultracool flying bot scenes.
Would thump down twice if possible. It's just so bad.
sucks added on the 2017-10-26 11:59:00 by scooper22 scooper22
@ scooper22 :

Go to school poor little girl...
added on the 2017-10-28 23:02:38 by Rafale06 Rafale06
Quote:
Holy shit, this is terrible. Music is uninspired and annoying. Graphics look like 80s. That chromatic abberation is way over the top and adds just another pile upon the bad scenes. Supercheesy ultracool flying bot scenes.
Would thump down twice if possible. It's just so bad.
added on the 2017-10-28 23:07:28 by noby noby
it is still fascinating to see how UNMATCHING the audio and the visual is :D
added on the 2017-12-14 10:53:00 by nagz nagz
Massive. Heavy. I dig the soundtrack so much that I got myself a signed CD from 2methyl.
rulez added on the 2018-04-02 03:38:14 by PotcFdk PotcFdk
OK, this is quite cool and in many ways too :).
rulez added on the 2018-04-26 20:39:20 by deepr deepr
Absolute killer!!!!


did I see a BATES tag at the wall in the end there? ;)
rulez added on the 2021-10-02 09:06:03 by tFt tFt
worth a thumb!
myeah, pretty bad, but you can see the potential.
would be ok if either the music, the direction or the graphics were good, but feels off.
added on the 2022-03-30 14:50:27 by wrighter wrighter

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