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Stimulation by Firebug
screenshot added by noby on 2015-05-25 18:02:54
platform :
type :
release date : may 2015
release party : Simulaatio 2015
compo : pc intro
ranked : 2nd
  • 6
  • 5
  • 0
popularity : 52%
 52%
  • 0.55
alltime top: #19563
added on the 2015-05-25 18:02:54 by noby noby

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Daymn good sounds in a good tune wtf! In 4K!
Liked the visuals also :)
rulez added on the 2015-05-25 18:03:54 by leGend leGend
Personal favorite of the party!
rulez added on the 2015-05-25 19:39:51 by msqrt msqrt
Thanks guys! It's nice to see some positive feedback even though I had to release this prod unpolished due to time running out (three evenings wasn't quite enough to achieve what I had in mind). I'll release the final version in a few weeks.
added on the 2015-05-25 19:53:02 by firebug firebug
Excellent! Great instruments.
The melodic ostinato is a little too difficult whistling though.
rulez added on the 2015-05-25 20:50:31 by yzi yzi
The song is... crap, at least composition/arrangement -wise. It was made in about an hour, mainly an experiment in sound design with 4klang. A lot more to come though, the capabilities are quite vast :)
added on the 2015-05-25 20:56:28 by noby noby
Love the sound anyway =) Visually okay, too
rulez added on the 2015-05-25 22:06:14 by HellMood HellMood
noby: you need to make a youtube tutorial on 4klang sound design
added on the 2015-05-25 22:12:28 by yzi yzi
I actually thought of that the other day ;)
added on the 2015-05-25 22:22:35 by noby noby
Hm, the visuals look like they come right from the quarter finals of a shader showdown compo, but with more garish colors. Not my cup of tea.

The tune is quite good though, at least what I could hear - the tune just stops at a random point in time when I run the intro (the visuals continue to show). :-/
added on the 2015-05-26 20:41:12 by Kylearan Kylearan
That sort of thing happens if realtime overtakes the music rendering position... Nowadays it's common to put 4klang or other music system in its own thread and give it an audio buffer long enough for the entire demo, wait just a few seconds so the audio rendering position is well on its way, and then start audio playback and the demo, even though the audio buffer is nowhere near completely done yet. Usually this works just fine, because CPUs can render the music faster than realtime, even with the demo running at the same time. If you CPU is too slow, or single-core or something, then it can happen that the playback position catches and overtakes the rendering position and starts outputting the empty not-yet-filled part of the audio buffer. I.e. silence.
added on the 2015-05-26 21:02:42 by yzi yzi
Thanks yzi for the explanation!
added on the 2015-05-27 08:27:00 by Kylearan Kylearan
Boring colors in this one and I feel that this could've been much smaller for what it had. Intro seems to have this basic modulo object space(I actually don't know what the correct name would be) morphed into stuff.
Apparently much can be done by rotating, stretching and so on! Music has nice instruments but as noby told us song is rushed and I can hear that.
rulez added on the 2015-05-27 09:13:37 by MuffinHop MuffinHop
With better color scheme, it would've been worth a thumb up. Now a piggy.
added on the 2015-06-06 16:55:34 by ccr ccr
ok one
added on the 2017-12-27 02:34:27 by T$ T$
yes

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