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23 byte parallax starfield by os2man & Bigcheese
[nfo]
screenshot added by bigcheese on 2008-06-02 02:12:11
platform :
type :
release date : september 1996
  • 20
  • 3
  • 1
popularity : 54%
 54%
  • 0.79
alltime top: #9682
added on the 2008-06-02 02:12:11 by bigcheese bigcheese

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Kool
rulez added on the 2008-06-02 08:11:16 by Optimus Optimus
rulez added on the 2008-06-02 08:18:42 by auld auld
didn't pascal / cubic team make an even smaller one?
rulez added on the 2008-06-02 10:29:39 by Preacher Preacher
I never got pascal's to work (and I tried a bunch of systems over the years), so I don't know what it can do. If you want to get that one, it appears to be included as part of the "Tiny Parallax Starfield" package on intro inferno.
added on the 2008-06-02 10:53:20 by bigcheese bigcheese
it's full of stars
rulez added on the 2008-06-02 10:55:14 by stijn stijn
Preacher: he did indeed. Pascals solution relies on potentially corrupt values at program start and on interupts not corrupting registers. Also if I remember right he based his solution on this so this was the forerunner. Even if its not the smallest therfore, this still deserves a thumb imo.
added on the 2008-06-02 11:01:22 by auld auld
rulez added on the 2008-06-02 11:21:00 by src src
Pascal's version ran fine on my computer, if I remember correctly, but it's nice to know that it had issues like that :) . And I'm not disputing the merits of this version, just to make it clear.
added on the 2008-06-02 11:26:43 by Preacher Preacher
Looking at it now, it seems pascal's should run reasonably well if you don't run something else before it. But his stars are going the wrong way ;)
added on the 2008-06-02 11:43:00 by bigcheese bigcheese
ok, what about deleting the 32 byte category? (thumb is on principle. this is probably one of the better specimens of its kind; still, that doesn't mean much...)
sucks added on the 2008-06-02 11:47:08 by blala blala
Who is Matt Wilhelm?
added on the 2008-06-02 19:42:25 by Pirx Pirx
He's os2man. I don't know what he's been up to over the past 12 years.
added on the 2008-06-02 19:45:42 by bigcheese bigcheese
Ok, so Matt Wilhelm aka os2man coded this intro called "Tiny Parallax Starfield" about 10 years ago, and now you have created 1B smaller version, added it to archive, modified original readme file (another files also a bit) and added this prod to pouet as "23 byte parallax starfield" by os2man & bigcheese - right?
added on the 2008-06-02 20:00:27 by Pirx Pirx
Yes and no. We were chatting about this on #coders in 1996 after he won a small starfield competition with a 28 byte entry (I'm the guy he mentions who sent him the 27-byte version and worked with him to get it down to 24 bytes). He didn't reduce it to 24 bytes until after I told him how I had done it. I included the 23 byte version because it has a neat hack (jumping into the second byte of "in al,41h") and I always felt that it looks nicer than the 24-byte version. I'd like to give him more weighting for the credit -- but if I took my name off, I couldn't attach the 23 byte version (that would be wrong attribution). I'd be okay with removing the production if this is too convoluted :)
added on the 2008-06-02 20:28:15 by bigcheese bigcheese
I'll request in 'fix me beautiful' that it be removed. I would have liked the 23-byte version to be posted, but I don't want any controversy.
added on the 2008-06-02 20:34:12 by bigcheese bigcheese
The request is added. I hope Pirx will see this thread before it gets removed.
added on the 2008-06-02 20:45:59 by bigcheese bigcheese
Just to make it clear - I'm the guy mentioned in the NFO as making the "substantial contribution". It's unfortunate that we didn't give ourselves a group name to make it easier to attribute it all.
added on the 2008-06-02 20:51:40 by bigcheese bigcheese
(and the NFO file is unmodified from os2man's original) now awaiting removal :)
added on the 2008-06-02 20:53:10 by bigcheese bigcheese
Man, relax.
rulez added on the 2008-06-02 20:55:44 by Pirx Pirx
Yeah, I did sweat when I saw how it looked. I'll get it right next time. His 28-byte and 24-byte versions are sort of classics, so it deserves to be added in the way people know it, and without the confusion.
added on the 2008-06-02 21:01:09 by bigcheese bigcheese
drama. created by nerds. on pouet. ;)
added on the 2008-06-02 21:05:52 by raer raer
thomb
rulez added on the 2008-06-02 21:13:27 by relias abardon relias abardon
8-D
rulez added on the 2008-06-02 21:56:25 by Shockwave Shockwave
hardcore :)
rulez added on the 2008-06-02 22:10:25 by unic0rn unic0rn
:)
rulez added on the 2008-06-02 22:13:55 by Buckethead Buckethead
rulez added on the 2008-06-02 22:27:40 by Alpha C Alpha C
I updated the zip to hopefully make it a better release (no need to make a new prod). Enjoy.
added on the 2008-06-02 23:52:24 by bigcheese bigcheese
good
rulez added on the 2009-01-04 00:28:09 by T$ T$
why didn't this get more attention? great prod.
added on the 2010-02-21 07:52:46 by orby orby
fuck, that should have been a thumbs up :(
rulez added on the 2010-02-21 07:53:33 by orby orby
hurrah.
added on the 2010-02-21 07:54:09 by orby orby
Amazing.
rulez added on the 2011-08-22 09:49:39 by closed closed
very clever
rulez added on the 2011-08-22 09:52:16 by superplek superplek
.
rulez added on the 2012-05-25 14:08:41 by las las
really clever code!
in pascal's version, if you use the standard lds cx, [bx], at least under dos box you get more stars and ... voilà we are at 19 bytes
rulez added on the 2013-10-05 15:41:39 by whizart whizart
strange that this prod did not get more attention.
rulez added on the 2013-10-05 16:07:02 by sensenstahl sensenstahl
Cool!
rulez added on the 2013-10-05 16:11:19 by bitl bitl
that's pretty cool actually
rulez added on the 2015-03-18 17:58:15 by HellMood HellMood

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