pouët.net

Go to bottom
SteamPFunk by SquoQuo [web]
[nfo]
screenshot added by Hopper/SquoQuo on 2008-12-07 18:56:35
platform :
type :
release date : december 2008
release party : 0a000h 2008
compo : combined demo
ranked : 1st
  • 13
  • 10
  • 11
popularity : 62%
 62%
  • 0.06
alltime top: #18932
added on the 2008-12-07 18:56:35 by Hopper/SquoQuo Hopper/SquoQuo

popularity helper

increase the popularity of this prod by spreading this URL:

or via: facebook twitter pinterest tumblr

comments

i love Katamaris aswell...
rulez added on the 2008-12-07 19:11:49 by ɧ4ɾɗվ. ɧ4ɾɗվ.
what an ugly beast :\
sucks added on the 2008-12-07 19:16:10 by maali maali
what an ugly beast :\
sucks added on the 2008-12-07 19:20:09 by relias abardon relias abardon
whatever is on the screenshot wasnt visible on my computer (ATI X2400)
added on the 2008-12-07 19:24:38 by Gargaj Gargaj
here's a couple of hints:

[6004] Direct3D9: (WARN) :D3D Unsupported for the adapter format passed to CheckDeviceType
[6004] Direct3D9: (WARN) :Invalid backbuffer format specified
[6004] Direct3D9: (ERROR) :All attenuation factors are 0 for non-directional light
[6004] Direct3D9: (ERROR) :SetLight failed.
[6004] Direct3D9: (WARN) :Can not render to a render target that is also used as a texture. A render target was detected as bound, but couldn't detect if texture was actually used in rendering.
[6004] Direct3D9: (ERROR) :ps_3_0 shader can only be used with vs_3_0+ shader (SWVP or HWVP), or transformed vertices.
[6004] Direct3D9: (ERROR) :DrawIndexedPrimitive failed.
[6004] Direct3D9: (ERROR) :BeginScene, already in scene. BeginScene failed.

:)
added on the 2008-12-07 19:27:43 by Gargaj Gargaj
On my Vista box, DirectX 10 is installed (I verified this with dxdiag), and yet I get only this:
Quote:
Unbehandelte Ausnahme in der Anwendung. Klicken Sie auf "Weiter", um den Fehler zu ignorieren und die Anwendung fortzusetzen. Wenn Sie auf "Beenden" klicken, wird die Anwendung sofort beendet.
Die Datei oder Assembly Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 oder eine Abhängigkeit davon wurde nicht gefunden. Die gefundene Manifestdefinition der Assembly stimmt nicht mit dem Assemblyverweis überein. (Ausnahme von HRESULT: 0x80131040)

I'll install DirectX 9.0c on another PC and try it there.
added on the 2008-12-07 19:45:42 by Adok Adok
runs fine on my vista³² with DirectX10 !
but i second Maali aswell...and you could have used some more steps in the size of the objects,the houses came a bit early...still I LIKE KATAMARI !
what an ugly beast :\
sucks added on the 2008-12-07 20:37:58 by noby noby
It runs fine on my older computer on which I installed the latest DirectX 9 SDK from November 2008.

Not a bad demo. It is all about a moving sticky ball which takes any object it bumps into along with it. Some scenes look unrealistic (e.g. when the houses sink - they sink below the ground instead of cracking apart), but maybe that was intended. The music first reminded me of Candytron, but when I watched Candytron again, it turned out that it's quite different.
added on the 2008-12-07 20:42:35 by Adok Adok
well....some good ideas...decent code ...mixed with ugly graphics
added on the 2008-12-07 20:45:41 by nytrik nytrik
Great! Btw, the globe is a metaphor for SquoQuo collecting their compo prizes ;)
rulez added on the 2008-12-07 23:05:51 by T$ T$
Fuck. I don't get the same colors as in the screenshots, I guess I have to buy a new graphics card. But what I have seen there is funny, scene katamari and katamari upscroller, great idea =)
rulez added on the 2008-12-07 23:15:54 by Optimus Optimus
katamari !
rulez added on the 2008-12-08 00:27:46 by zeroshift zeroshift
Works until the mfx alike tunnel sequence here on my vista notebook, then it crashes. What I've seen so far is nice overall. I especially like the idea with the Katamari ball. Unfortunately it really needs better direction and design.
added on the 2008-12-08 01:16:11 by Bobic Bobic
i really enjoyed this demo... little bit short, but fun ;)
rulez added on the 2008-12-08 05:39:54 by Kojote Kojote
O_o--b
rulez added on the 2008-12-08 07:59:54 by aha aha
First of all: Sorry to Styx for picking the wrong soccer club :)
To run the demo, the DirectX9.0c runtime from June 08 (or later) is required.
If you get blocky shadows that's because your card doesn't support filtering floating point textures.
And if you get white/gray objects and a *really* low framerate, your card most likely doesn't support PS 3.0
tradition verpflichtet. auch beim fußball.
rulez added on the 2008-12-08 08:19:33 by styx^hcr styx^hcr
Not bad.
rulez added on the 2008-12-08 13:25:48 by wrthlss wrthlss
Horrible. Get an artist already.
added on the 2008-12-08 15:32:04 by hfr hfr
does not work here, too.. :(
(XPSP3, DX9.0c, NVQuadro135M)
added on the 2008-12-08 17:57:34 by toxie toxie
video !1
added on the 2008-12-08 18:33:19 by panic panic
Video (1280x960 XVid@2MBit 60fps)
That was very ugly. Oh, and quite a feat to actually list "concept" as a credit when it's from a very well-lnown PS2 game.
sucks added on the 2008-12-08 23:29:03 by gloom gloom
BB Image
added on the 2008-12-09 07:33:10 by scythoior scythoior
SquoQuo is definitely one of the more unique groups in the scene. This demo proves it once again ;) Sure the gfx may seem to look challenged but I can acknowledge this as either design decision or lack of graphician. Whatever it is, the sfx are really smooth, code seems fine and the idea of course - ripped or not - still is awesome!
rulez added on the 2008-12-09 11:20:36 by Paralax Paralax
How does a ripped idea make someone else unique?
added on the 2008-12-09 11:47:58 by gloom gloom
video/youtube anyone?
added on the 2008-12-09 11:54:13 by panic panic
You're blind.
added on the 2008-12-09 11:57:34 by gloom gloom
So much wasted potential it makes me cry. "Funny" prod or not, why does it have to be so incredibly ugly and sloppily executed?

Very nice music though.
sucks added on the 2008-12-09 12:09:18 by break break
heh, i enjoyed it :)
rulez added on the 2008-12-09 12:15:55 by keito keito
too flippin' ugly for my graphician's peace of mind... tho the idea is admittedly kinda cool (no matter if it's ripped)
sucks added on the 2008-12-09 12:23:29 by havoc havoc
sorry didn't notice the video link >.>;
rulez added on the 2008-12-09 13:45:44 by panic panic
the endscroller really kicks ass!!
rulez added on the 2008-12-09 13:51:12 by toxie toxie
Gloom: first of all you will find that you can see ripped artefacts in most demos, heck it's even merely impossible to build content without relating to ideas, techniques or styles which were there before. One may even say that the concept of creativity is by itself not too much apart from the concept of ripping and you can clearly see extensions on the katamari idea I've never seen before such as the endscoller.

May it be as it be - your question is not relating to what I've been saying anyways because I never said that the realization of the idea makes SquoQuo a unique group. They are doing their thing and come away with it. It's completely clear to me that their style will not please the crowds in a way others are desperately trying to. Still they won't stop and this opportunism is for me more honest and unique than what many others are doing.
added on the 2008-12-09 15:55:59 by Paralax Paralax
And because of guys like Paralax we'll keep doing it this way.
Cheers!
Quote:
and the idea of course - ripped or not - still is awesome!

Katamari Damacy was indeed awesome, but just taking that idea and doing it again (badly) is not.

No point in going on though, as I'm clearly wandering into the german-friend-voting-zone here.
added on the 2008-12-10 10:18:32 by gloom gloom
Quote:
No point in going on though, as I'm clearly wandering into the german-friend-voting-zone here.


(With the only problem me not being German.)
added on the 2008-12-10 12:45:26 by Paralax Paralax
Beh. This sure sucked donkey's balls! Ugly and boring. A concept based on objects randomly intersecting each other? No thanks!
sucks added on the 2008-12-10 13:01:03 by kusma kusma
The usual squoquo thing: Nice idea, ugly implementation. ;)
added on the 2008-12-10 13:18:28 by tomaes tomaes
Bugged as hell on my machine. Based on the video it seems technically decent but it looks pretty ugly...
seems to be time again to announce that we are looking for a 3d-graphician with decent abilities. desperately. since years. Hopper has to do gfx himself. (It's not that we do not announce this regularly, but it still seems to be unknown to most of the posters here). Don't pick on bad graphics when a coder did them and everybody knows so... ;-)
added on the 2008-12-10 16:03:33 by scythoior scythoior
oh, and an english-teacher for me would by awesome, too ;-)
added on the 2008-12-10 16:06:16 by scythoior scythoior
scythoior: Eh, what? Having your coder do your graphics is supposed to somehow change our minds about how ugly it is? Clueshoppe, next stop!
added on the 2008-12-10 17:23:25 by kusma kusma
kus ma bite, you really got a point.
it's just that we are so sad not to have good gfx-member(s) that we sometimes have to cry it out (loud) :-/
but nonetheless we will go on making demos with shitty gfx until some graphician will have a heart and help us out or until we get shot or so ;-)
added on the 2008-12-11 14:27:14 by scythoior scythoior
good spirit :)
added on the 2008-12-11 14:36:59 by kusma kusma
uglier version of katamari ?
added on the 2008-12-11 15:28:04 by comankh comankh
comankh: and not only that!

it's also:
- not interactive
- has only one "level"
- "level" is extremely small
- why the f.ck is the exe like 36mb?!?!
- the main part is only about 3 min. long
- the improvised soli in the music are somehow not really... can't describe
- the colors...
- the mixing...
- the angles...
- the cuts...

(I just thought I'll spare you some time, so that you can simply post "what scy said at last" or so ;-)

SquoQuo - growing trash skillz forever :-D
added on the 2008-12-11 17:58:09 by scythoior scythoior
what scythoior said ;)
sucks added on the 2008-12-11 18:12:40 by Hopper/SquoQuo Hopper/SquoQuo
what break said.
added on the 2008-12-12 19:05:00 by wullon wullon
Wo ist die Toilette, bitte?
sucks added on the 2008-12-13 01:14:23 by willnut willnut
Aaaaachwat. Dat is jut so!
rulez added on the 2008-12-15 13:09:13 by Raven^NCE Raven^NCE
Crashes here on vista64 SP1.
sucks added on the 2009-01-27 17:52:03 by xTr1m xTr1m
no

submit changes

if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

[previous edits]

add a comment

Go to top