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Mag7sqr by ukscene allstars [web]
[nfo]
screenshot added by gasman on 2006-03-22 02:23:50
platform :
type :
release date : march 2006
release party : Forever 2006
compo : fast demo
ranked : 3rd
  • 7
  • 5
  • 0
popularity : 55%
 55%
  • 0.58
alltime top: #13842
added on the 2006-03-22 02:10:54 by gasman gasman

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I suggest reading Icabod's explanation first. Then you can thumb it down for being the same old stupid-ass size-coding bullshit...
added on the 2006-03-22 02:16:20 by gasman gasman
Stupidity at its very finest.
rulez added on the 2006-03-22 09:14:41 by Preacher Preacher
well, at least they've given it a try :)
added on the 2006-03-22 10:17:50 by Skate Skate
nice idea ;)
rulez added on the 2006-03-22 15:58:43 by third_dot third_dot
Brilliant, if you have to size code, do it with enormous style. Outrageous idea.
rulez added on the 2006-03-22 16:43:49 by wroceng wroceng
Crazy idea, I read the blog :)
rulez added on the 2006-03-24 12:11:02 by Optimus Optimus
added on the 2006-05-29 12:23:14 by Sorcerer Sorcerer
lather, rinse, repeat.
my ears, please...
added on the 2008-04-08 13:29:23 by comankh comankh
it is random, but for randomness you need do not use autoload from emulator

also, preserved text from Icabod blog:

Quote:
mag7sqr Explained
March 21, 2006 on 3:16 pm | In Demoscene, Development, ZX Spectrum | 1 Comment
I thought I’d take a moment to explain the UKScene entry into the Realtime competition at this weekends Forever7 party, which took place in Trencin, Slovakia. It didn’t win the competition, but I think that’s perhaps because it was a little too “high-concept”.

The theme of the Realtime competition was “The Magnificent Seven”, this being the 7th Forever party. We needed to produce something (a demo, screen$, or music) based on that theme. I suggested we (the party-goers from the UK) create a 7-byte Intro. There’s not much you can do in 7b, so it seemed like an amusing idea. This soon progressed to become a 7×7b Intro. All aspects of the Intro were based around the number 7 (well, most aspects).

A 7-line BASIC program loads 7, 7-byte code-files. Each of these 7-byte code files contains a small routine - the first is a “random selector”, which picks one of the other 6 to run. The aim of the remaining 7-byte code files is to produce an effect in only 7 bytes. We had effects in the border, a couple routines to print text (”Zxxxxx…” or random keywords), a strange crash-like effect, and (my personal favourite) an 8×8 pixel overscan effect. After running the program, you need to reset and run it again. Hopefully it won’t take long to see all of the possible effects.

By chance, this also turned out to be the 7th entry into the Forever7 competitions from the UK Scene. We accompanied it with a 7×7 character file_id.diz, and a 7-line text file.

We came 3rd. I kind of wish we’d come 7th.
I don’t have the download - it exists on Gasman’s computer so hopefully he’ll have it uploaded to Demotopia sometime soon. Until then you can only dream of seeing this masterpiece of obsessive design.
rulez added on the 2020-09-14 13:13:51 by ded^RMDA ded^RMDA
So it needs 7 thumbs up, it seems.
rulez added on the 2020-09-14 13:43:19 by PulkoMandy PulkoMandy
it's only piggy, just because I don't want to break 7 thumbs up. No sir, it's not me. Great product btw. Simple enough to become interesting.
added on the 2021-01-06 01:16:09 by ref ref

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